Tag: Shitty Analogies

Where Will the PC Go? -- Part 1: Identifying the Problem

The other day, Ars Technica posted an article called Cringe-worthy “PC Does What?” campaign wants you to upgrade, about a new ad campaign the PC industry is pushing to try and convince users to buy new computers.

The PC industry is in trouble. It's built around a pattern of regular upgrades that customers just aren't buying anymore. And it's trying whatever it can to stop the bleeding.

On the other hand, rumors of its demise have been greatly exaggerated. In the comments thread on the Ars article, someone named erikbc said:

Well, if anyone believes PC is dead they need to get their head checked.
And understand some numbers:

https://en.wikipedia.org/wiki/Usage_share_of_operating_systems#Desktop_and_laptop_computers

A user named has responded:

…said every horse-and-buggy salesman in 1900 ever.

Which, okay, doesn't actually make a whole lot of sense. (In fact I am fairly confident that very few horse-and-buggy salesmen in 1900 ever said "If anyone believes PC is dead they need to get their head checked" and then linked to Wikipedia.) But, like many shitty analogies do, it got me thinking about why it was a shitty analogy.

Mainly, I don't think the PC will go away to the extent that horse-drawn carriages have. I think it's possible that tablets could completely replace desktop and laptop computers, but I don't think that can happen until they effectively duplicate the functionality of PC's -- in effect not actually replacing PC's but becoming them.

General Case: Typical End Users

While it's easy to point to the rise of the smartphone as the reason for declining PC sales, it's only one of the reasons. There's another one: the last processor most end users will ever need was released in 2006.

A typical end user only needs a few things in a PC: a web browser, an office suite, music, and videos. (And those last three are, increasingly, integrated into the first one; I'll circle back to that in a later post.)

In 2006, Intel released the Core 2 Duo, which, paired with even a low-end onboard graphics chip, could handle HD video and drive two 1920x1080 monitors. And it's 64-bit, so it can handle more than the 3GB of RAM that 32-bit processors max out at.

There have been plenty more, and plenty better, processors in the 9 years since. But they're not better for people who only use their computer for browsing, Office, listening to music, and watching videos. The Core 2 Duo was good enough for them.

There are people who greatly benefit from newer and better processors -- gamers and people who produce media rather than just consuming it. But they're special cases; I'll get to them later. For the average user, the difference between a Core 2 Duo and a Core i7 isn't even noticeable.

The computer industry grew up in the 1990's around the expectation that people would upgrade their computer every few years to handle new software. And people just don't do that anymore. They buy a new PC when the old one quits working; not before.

But, at least at this point, they still need a PC. People may be buying more phones than PC's, but, at least in America, a phone is not a replacement for a PC.

Problem 1: Screen Keyboards

Screen keyboards are a pain in the ass.

They're fine for short communication -- text messages and tweets -- but they're just too slow and imprecise for long-form writing. (I thought of writing this post entirely on a screen keyboard -- like last week's handwritten post -- but I think that would make me want to gouge my eyes out.)

There are still plenty of requirements for longform writing in day-to-day life -- reports for school and reports for work, for starters. And that's even in professions where you don't have to write for a living, never mind ones where you do. People who write articles, and especially people who write books, are best served with a keyboard to type on.

And maybe that won't always be the case. Maybe kids growing up with screen keyboards aren't learning to type on traditional keyboards; maybe they're faster with screen keyboards than they are with hardware ones. Maybe, within a generation, we will see essays, reports, articles, even books, all written with screen keyboards. I suspect that if we do, they'll look a whole lot different than they do today.

Or maybe screen keyboards will get better. Maybe predictions and autocorrect will improve. Maybe a faster paradigm than qwerty + swipe will catch on. There's a lot that can happen in this space.

Or maybe we won't be using keyboards at all.

Problem 2: Text-to-Speech

Speech recognition software has grown by leaps and bounds. Terry Pratchett used Dragon Dictate and TalkingPoint to write his last few novels.

But being good enough for a first draft, for a user who is no longer physically capable of using a keyboard, isn't the same thing as being able to recognize a full range of standard and nonstandard grammars and sentence structures, pick correct homonyms, and understand slang and regional dialects. (Pratchett liked to tell the story of how he had to train his text-to-speech software to recognize the word "arsehole".)

Text-to-speech software might be good enough for simple, clear documents, such as manuals, lists, daily work logs, AP-style newsbriefs, and technical writing (provided you're writing on a subject that doesn't have a lot of jargon words that don't appear in a simple dictionary). But for writing that's meant to convey personality -- editorials, reviews, fiction, even this blog post -- text-to-speech algorithms have a long way to go.

So, for now at least, a good old hardware keyboard remains the best way to input large blocks of text into a computer. In my next post, I'll examine why a dedicated PC is still the best thing to connect to that keyboard, and how phone and tablet OS's are (or aren't) working to bridge that gap.

Fanboys Miss the Point

The plan was that this would be my last Ken Penders post for awhile, because this is not the All Ken Penders All the Time blog. Sometimes it is the Long Rambling Post About the Past 20 Years of Web Design blog.

However, the post wound up running long, and had a nice natural break in the middle, so now it's going to be two posts. There will be at least one more Penders post after this one.

But while Ken Penders is the focus, these posts aren't just going to be about Ken Penders. I intend to make a few unflattering generalizations about anti-creator fanboys in a minute here, and you may be interested to read them even if you don't care about Penders, Archie, Sega, or Sonic. If you like my posts about creators' rights, this is one of them, and the next one will be too.

So what brought me back to Ken Penders, anyway?

Well, awhile back I was looking at my site stats, and found a referral from a DeviantArt post titled A Summary of ACP Vs. Ken Penders, posted in a group called Save Archie Sonic, which is dedicated to petitioning Archie Comics to bring back all the Penders-created characters that it wrote out of the series. It was a pretty old post by the time I saw it, but at any rate it flatteringly linked to my previous Penders coverage.

And the second comment down, by a guy named CMAugust, had this to say:

The rest of this guy's articles on the subject are great too, well worth reading. On another cool note, this is the same fan who got the first online letter printed in the comic, way back in issue 40.

Holy God, what a thing for somebody to remember after all these years.

Yes, ladies and gentlemen, there you have it: the most obscure and inconsequential piece of Sonic the Hedgehog trivia ever. And it's me.

CMAugust went on to say:

Oh yeah, and if you check out his stories about other comic book people tagged under "creators rights," you'll find that whenever there's a creator vs publisher court case, the fanboys will dump on the creator every time. Sad but true, most fans only care about whether their favorite characters are featured month after month and attack anyone who rocks the boat. No matter who it is.

This is a depressing but entirely accurate observation. I will be coming back to it in my next post.

The third reply down took rather a different and less coherent tack. Somebody posting as THEATOMBOMB035 wrote:

where do we stand? same as last time
Penders is a greedy prick who doesn't deserve the right to even be remembered in the Sonic world after what he is done
he is now a living reason why we exist and why we must stand as are own group of Freedom Fighters
Penders, you are a shame to Sonic fans everywhere

It's the third line that really got me. The part where he compared the fanboys -- the people calling the guy who created or co-created a raft of their favorite characters "a greedy prick" -- to the Freedom Fighters.

And this got me thinking about something I've thought of often before.

The fanboys in these stories -- the ones who insult Jack Kirby's family, or Jerry Siegel's family, or Joe Shuster's family, or Marv Wolfman, or Gary Friedrich, or Jim Starlin, or whoever -- are, invariably, fans of a certain type of fiction. Specifically, these are fans who are extremely passionate about stories where a ragtag band of underdogs strives against impossible odds to defeat an evil empire that is far bigger and more powerful than they are.

And they sure like those stories, but they really don't seem to understand them.

Here is a guy, right here, who looked at Sonic the Hedgehog -- the story of a scrappy band of Freedom Fighters squaring off against an evil empire to regain control of their homeland -- and then looked at Archie v Penders -- the story of a lone cartoonist squaring off against a multi-million-dollar corporation to regain control of his own work -- and thought that in this analogy, the people siding with Archie were the Freedom Fighters.

I just don't get it, man. I don't get how you can be so passionate about a work of fiction while simultaneously failing so utterly to understand its message even a little bit.

Speaking of utterly failing to understand a message, I also found my Penders coverage linked from a comments thread under a piece of fan art called Bunnie's Choice. A user named AlcyoneSong said,

yeah its just sad, because the whole comic has had a reboot due to Penders lawsuit.

And then he linked to my Ken Penders coverage.

My Ken Penders coverage which contains the following passages:

And it is important to remember, throughout this discussion, that while fanboys continue to misstate the basic facts of the case, Archie sued Ken Penders, not the other way around.

and

If Archie does permanently drop Penders's characters and cease reprinting his comics, make no mistake: that's out of spite, not legal obligation. That's not Archie being forced to stop using those works, it's Archie choosing not to use them so it doesn't have to pay Penders for them.

Emphasis in originals.

I mean, for fuck's sake, maybe actually read the thing you're linking to before you describe it.

There was a time in my life where I would probably have gone to the trouble of signing up for a DeviantArt account just so I could argue with year-old posts misstating the basic facts of the case and the content of my posts. Fortunately, I'm past that now, and content to merely criticize them in really long blog posts.

Peter Moore Gives a Master Class in Bullshit Internet "Debate"

Yesterday, in a discussion about bullshit argument tactics employed by corporate mouthpieces defending bad policies, I quoted a bit of EA COO Peter Moore's asinine response to his company's commanding lead in the Consumerist's annual Worst Company in America survey.

I picked one particular bullet point, but really the entire thing is an amazing example of what I'm talking about. Logical fallacies piled on top of terrible metaphors wrapped in insults to the reader's intelligence. I think the whole piece really deserves a going-over, piecemeal.

The tallest trees catch the most wind.

That's an expression I frequently use when asked to defend EA's place in the gaming industry.

You know, I used to live in a house that had a tall tree out back.

It's true that it caught a lot of wind.

It's also true that that wind made it pretty fucking hazardous. One time during a storm, one of its branches broke off and smashed through a block in our fence.

We were lucky it just hit the fence by the alley, and not power lines or our roof or our neighbors'.

You know how it got so tall?

By digging around in shit.

Its roots grew down through our sewage pipes. The place had serious plumbing problems for years and years.

Finally, before we moved out, my roommate (the owner of the house) had the tree taken out. Then he dug a trench in the backyard, and had the pipes replaced. The long day of digging coupled with the exposure to sewage made him seriously ill.

So, you know, "The tallest trees catch the most wind" is one way of putting it.

Another way is, the tallest trees are dangerous, expensive, and may leave you covered in shit and physically ill.

And it comes to mind again this week as we get deeper into the brackets of an annual Web poll to name the "Worst Company in America."

This is the same poll that last year judged us as worse than companies responsible for the biggest oil spill in history,

I'ma stop you right there, Pete.

I mean, nice weaseling on the plural there, but you're talking about BP.

I wonder why British Petroleum didn't win the Worst Company in America poll.

the mortgage crisis, and bank bailouts that cost millions of taxpayer dollars.

Now, here Moore makes what may be the only reasonable point in this entire piece.

And that's, yes, it is fucking ridiculous to suggest that EA's the worst company in America.

It's not even in the running.

EA may be terrible, but anyone who tells you it's the worst company in America is stupid, lying, or both.

The complaints against us last year were our support of SOPA (not true),

Moore is technically correct here, but it's a bit misleading. According to techdirt, Sony, Nintendo, and EA never actually endorsed SOPA -- but they did sign on to a letter from the Global IP Center that suggested something a whole lot like SOPA.

and that they didn't like the ending to Mass Effect 3.

Yeah. That's why people are calling EA the worst company in America.

That and they hate gay people. But I'm getting ahead of myself.

This year's contest started in March with EA outpolling a company which organizers contend is conspiring to corner the world market on mid-priced beer, and (gulp) allegedly waters down its product. That debate takes place in bars -- our audience lives on the Internet. So no surprise that we drew more votes there.

Let me cut to the chase: it appears EA is going to "win." Like the Yankees, Lakers and Manchester United, EA is one of those organizations that is defined by both a legacy of success, and a legion of critics (especially me regarding all three of those teams).

Again, Moore makes a fair point that there's an echo chamber here. The kind of person who hates EA is exactly the same kind of person who likes to game stupid online popularity contests. EA keeps getting voted the worst company in America for the same reason that Time's list of the most influential people in the world spells out "KJU GAS CHAMBERS".

But once again Moore brings up an analogy that maybe works on a level besides the one he intended.

Because hey, Pete -- when people say they don't like Kobe Bryant, maybe it's not just because he's so goddamn good at basketball.

Are we really the "Worst Company in America?" I'll be the first to admit that we've made plenty of mistakes. These include server shut downs too early, games that didn't meet expectations, missteps on new pricing models and most recently, severely fumbling the launch of SimCity. We owe gamers better performance than this.

Moore may be willing to admit EA's made mistakes, but sure doesn't seem to keen on acknowledging what those mistakes actually are. Watch him trotting out the company line that the problem with the SimCity launch was that they didn't implement its always-on requirement correctly, not that the always-on requirement was the mistake.

Some of these complaints are 100 percent legitimate -- like all large companies we are not perfect. But others just don't hold water:

  • Many continue to claim the Always-On function in SimCity is a DRM scheme. It's not. People still want to argue about it. We can't be any clearer -- it's not. Period.

Oh boy, now we're getting into the real nutmeat of the bullshit here.

I covered this one yesterday, but to review:

  1. Yeah, it is a DRM scheme. It's the same kind of crap EA pulled with Spore's periodic authentication and the stories about players being denied access to legally-purchased copies of Dragon Age 2 for criticizng EA on messageboards, cranked up to 11. The always-on connection is not required to play the game, so why the fuck is it there if not as a DRM scheme? Which brings us to:
  2. Even if it weren't DRM, it would still be a terrible fucking idea that prevented people from playing a game they paid for. In fact, if it's not intended as DRM, then EA is even stupider, because they stuck an always-online requirement into a game that didn't need it for no reason instead of for a stupid reason.
  3. And finally: If you follow up the phrase "We can't be any clearer" with an argument that is literally just a slight paraphrase of "Nuh-uh!", maybe you should hire some people who can be clearer.
  • Some claim there's no room for Origin as a competitor to Steam. 45 million registered users are proving that wrong.

Okay, first of all, who is claiming that?

The problem isn't that Steam couldn't use a little competition. The problem is that Origin is a system whereby people's ability to play their legally-purchased games is contingent on whether or not a forum mod somewhere gets pissed off at something they say. Or possibly just gets pissed off when they ask Amazon for tech support.

Anyway, I'll get on the "45 million people can't be wrong!" fallacy in a minute. You had a little more mileage you wanted to wring out of it first?

  • Some people think that free-to-play games and micro-transactions are a pox on gaming. Tens of millions more are playing and loving those games.

Well, Mr. Moore, since you're the one who brought up banks and oil companies, let's talk about that for a minute.

A shitload of people still buy gas from BP and keep their money in Chase banks. Enough to make your "45 million" brag look like loose change in the ashtray of the car they're filling up with BP gas using their Chase credit card. And hell, speaking of ashtrays? Hundreds of millions of people are smoking and loving cigarettes, too. Does that mean everyone who thinks lung cancer is bad must be wrong?

  • We've seen mailing lists that direct people to vote for EA because they disagree with the choice of the cover athlete on Madden NFL. Yes, really...

I don't doubt it. The Internet is a big place. You can find someone who will say absolutely any kind of dumbass thing.

This particular rhetorical tactic is a close cousin of the strawman, with the added benefit that it allows people to act indignant when accused of invoking a strawman. "It's not a strawman! A guy totally said it!" All you have to do is point to the craziest person you can possibly find and pretend he's a representative example of everyone who disagrees with you, and presto!, you can just ignore all the people making well-reasoned and -informed arguments!

  • In the past year, we have received thousands of emails and postcards protesting against EA for allowing players to create LGBT characters in our games. This week, we're seeing posts on conservative web sites urging people to protest our LGBT policy by voting EA the Worst Company in America.

That last one is particularly telling. If that's what makes us the worst company, bring it on. Because we're not caving on that.

I love that one.

Seriously, it is a really tough call whether my favorite part of that bulleted list is the "It's not. Period." part, or the part where Moore straight-up implies that if you don't like EA, it's because you hate gay people.

On a related note: can anyone name an EA game that allows you to play as a gay character that isn't made by a subsidiary that was letting you play as gay characters before EA bought it?

We are committed to fixing our mistakes. Over the last three weeks, 900,000 SimCity players took us up on a free game offer for their troubles. We owed them that.

Ah yes, that would be one of the small, arbitrary selection of free games you made available, of which Ars Technica said:

It's a curious mix of titles, not least because only one of the games is likely to have any particular appeal to SimCity players: SimCity 4. And even that is an odd choice. Many SimCity players already own--and love--the old game, and many regard it as the benchmark against which all city-building games (including the new one) are judged. The problem is that those comparisons aren't necessarily favorable to the new game.

Seeing Warfighter on the list, one wonders if EA wants to be hated even more than it currently is. The game is a stinker.

But back to Moore:

We're constantly listening to feedback from our players, through our Customer Experience group, Twitter, this blog, or other sites. The feedback is vital, and impacts the decisions we make.

If you were listening to feedback, you would have cut this shit out after the Spore backlash. Or the Dragon Age 2 backlash. Or the Battlefield 3 backlash. Or the every single fucking game on Origin backlash. Or the other Battlefield 3 backlash. Or or or windy trees! Windy treeeeeeeeeeeeeeees!

But Mr. Moore, you've made yourself abundantly clear: EA does not give a fuck how many of its customers are dissatisfied, all it cares about is how many of its customers are still happily paying money for its games. As long as games like Spore and SimCity are bestsellers, EA has no incentive whatsoever to back off its terrible, anti-consumer policies.

...and after that there are two more paragraphs of Moore pretty much saying exactly that, another vague "we can do better" that doesn't actually acknowledge what they've done wrong, and a restatement of the thesis because Peter Moore learned in high school English that you're supposed to close an essay by restating the thesis. Fuck it, you get the idea, I don't need to go on.

Obfuscation

Continuing from Friday's post about a Microsoft employee's total disdain for Microsoft customers' concern about the next Xbox's rumored always-on requirement:

I want my game console to only be playable online, said no one ever.
Image via Quickmeme.
My Internet connection went down while I was trying to find it. I'm not kidding.

That's the crux of it, isn't it?

From a consumer standpoint, there is no benefit to an always-on requirement.

Now, people may try to obfuscate this point. They may list off all the benefits of an always-on option. And there are some! Cloud saves are pretty cool! So's online multiplayer! Having those things as options is great!

Making them mandatory, for all games, is not. And therein lies the disingenuousness of the argument.

EA COO Peter Moore recently shared this gem:

Many continue to claim the Always-On function in SimCity is a DRM scheme. It's not. People still want to argue about it. We can't be any clearer -- it's not. Period.

As difficult as it is to argue with the unassailable logic that is "It's not. Period.", there are two problems here:

  1. It's clearly DRM.
  2. Even if it weren't DRM, it would still be legitimately terrible game design.

This is one more case where a company representative is deliberately obfuscating the difference between a nice option and a good requirement.

The idea of an entire world of SimCities interacting with one another? That does sound pretty great! It's really a neat idea!

Is it integral to the gameplay?

Well, Peter Moore will tell you it is. Because Peter Moore is paid to tell you it is.

But it's turned out to be trivial to modify the game for offline play, and quite a lot of people have noted that the game plays just fine that way. The interaction with other players and cities is a nice option -- but it's not required to enjoy the game.

Indeed, it proved a pretty fucking considerable detriment to customers enjoying the game.

So beware this argument tactic -- "[X] is a good requirement to have, because of [features that could be implemented without making it a requirement]."

And its close cousin, "DRM is a benefit to the end user, because of [features that could be implemented without using DRM]."

DRM is never a benefit to the end user. No end user has ever said, "You know, this game is great, but it would be better if it had DRM."

Similarly, as the image above so succinctly notes, nobody has ever said "You know, offline games are great, but I sure wish they were as unreliable as online games."

Microsoft Doesn't Want My Business. That Can Be Arranged.

So in case you haven't been keeping score, apparently the next version of the Xbox will require an always-on Internet connection, even for single-player games.

As you might expect, some people are unhappy about this.

Microsoft's Adam Orth knows just how to treat concerned customers: by insulting and mocking them with disingenuous analogies.

Image: Adam Orth's Twitter feed, insulting his customers' intelligence and his own

Now, one of three things is true:

  1. Adam Orth is stupid.
  2. Adam Orth thinks you're stupid.
  3. Both.

I shouldn't even have to fucking explain this, but here goes anyway:

A video game console that doesn't work without an Internet connection is not analogous to a vacuum cleaner that doesn't work without electricity or a cellular telephone that doesn't work without cellular service.

Because, you see, a vacuum cleaner, by its nature, requires electricity to function. (Technically some vacuum cleaners get that electricity from batteries, but keep in mind, Orth's analogy is very very stupid.)

A cellular telephone requires cellular service to function.

You see where I'm going with this?

A video game console does not require an Internet connection to function.

Now, some games might. Complaining that, say, World of Warcraft requires an Internet connection would indeed be comparable to complaining that a vacuum requires a current and a cellular telephone requires cellular telephone service.

But -- fun fact! -- many video games are single-player.

Refusing to buy a video game console that requires an always-on Internet connection is not analogous to refusing to buy a vacuum cleaner that requires an electrical current.

Refusing to buy a video game console that requires an always-on Internet connection is analogous to refusing to buy a vacuum cleaner that requires an always-on Internet connection.

Why I Hate Richard Bannister

Break time at work; figure I may as well work on the ol' blog and some of the backlog of entries I've been meaning to write.

As previously chronicled, I picked up a Mac Mini for cheap at my old job and have been setting it up as an emulation box.

The first thing that struck me about Mac emulation is the prevalence of nagware and crippleware in the Mac software scene.

I mean, as a Linux boy I don't see a hell of a lot of shareware in the first place, but it seems to me that obnoxious, crippled software is much more common on Macs than even under Windows. Perhaps it's a simple Apple culture thing -- after all, the damn OS comes bundled with a nagware, crippleware version of Quicktime.

And in the Apple emulation community, one name keeps appearing, one name synonymous with obnoxious Mac emulators: Richard Bannister.

Bannister has a near-monopoly on the Mac emulation scene. Via zophar.net's Mac section, he has 2 out of the 3 Atari 800/5200 emulators, 2 of the 4 NES emulators, 1 of the 2 GBA emulators, both Genesis emulators, and the only SMS/GameGear, Game Boy (original/Color), TurboGrafx, NeoGeo Pocket, WonderSwan, Virtual Boy, Odyssey, and ColecoVision emulators listed for OSX to his name, and this isn't even a complete list of his catalog (which also includes an SNES emulator which you need a G5 to run for Christ only knows what reason).

How is he so prolific? Well, for starters, all these different emulators have a common library for support of such basic functionality as fullscreen and gamepad support, as well as video and sound filters and, if you're lucky, netplay.

The fun part is that this library is nagware and requires $25 to register.

Twenty-five dollars.

Bannister defends this price with the absurd rationalization that video games usually cost around $50. Of course, those of us whose ability to come up with analogies is not completely broken have probably noticed that if they're NES or Genesis games they goddamnwell don't. (Maybe Bubble Bobble and Dragon Warrior 4.) He also points out that "basic functionality" is a subjective term, though the mere fact that it's in his FAQ sort of indicates a significant number of people consider it to include fullscreen and gamepad support.

He also planned, at one point, to copy-protect the library using stealth spyware; the fact that he never got around to implementing this measure doesn't make up for the fact that he is totally unapologetic about it. (Well, all right, he apologizes for the confusion, and says that in the future he'll consider the possibility that maybe his users don't want to be spied on and treated like criminals. But he still stops short of a real apology.)

In the same thread, Bannister revives his "gamepads and fullscreen aren't basic functionality" argument, and when a poster suggests that a reasonable rubric for basic functionality is anything enabled in the console itself, Bannister shoots back that then his Game Boy emulators should only display in a tiny space. Which I suppose might make some sort of vague sense if not for the existence of the Game Boy Player.

Bannister's defenders deride his critics as "a few malcontents [who] demand everything for free". Now, why would people expect free emulators? Because on every single other OS, that's exactly what we get. Windows hasn't had a prominent shareware emulator since Bleem, and no prominent shareware emulator for a legacy console since iNES, which, if you'll recall, got its ass handed to it by the superior-in-every-way-and-also-free Nesticle, which many people consider the gold standard in emulation even today. And try releasing a shareware emulator for Linux or one of the non-Mac BSD's -- you'll be laughed out of town. Bannister is holding the Mac emulation scene for ransom -- something he would never get away with on any other OS.

Which brings us to the other reason he's so prolific: the vast majority of these projects aren't originally his. They're GPL'ed. For those who don't know, the GPL is a free/open-source license which requires any derivative works of code covered under it to themselves be released under it. But Bannister doesn't release his code under the GPL; instead, he gets permission from the copyright holders to release it under his own closed license. As he is quick to point out, since he's getting a specific exemption from the copyright holders and circumventing the GPL, this is not a violation of the license and is perfectly legal -- it's just unethical and generally slimy. Again, try pulling that in the Linux world and see how far it gets you. The only reason he gets away with it in the Mac community is that he's the only game in town. He's building his work on source which other people have released for free, but heaven forfend he himself do the same. I'm sorry, what was that about malcontents who demand everything for free? If Bannister's not going to pay his dues for reaping the benefits of GPL'ed code, he should quit whining about people who don't compensate him for his work.

I haven't tried to talk to Bannister. I haven't discussed any of this with him. Why bother? I've seen his forum posts. I know how he'd respond. Poor logic, absurd analogies, and a self-righteous sense of entitlement -- coincidentally all the same things he accuses his detractors of. I can't change his mind. But I can choose not to download any emulator with his name on it, let alone give him $25 for the privilege of playing Sonic and Knuckles. I already paid for that game.