Tag: Walking Dead

Excellent Games with Lazy, Halfassed Interface Design

So Arkham City was on sale on Steam last weekend. Between that and the recent removal of GFWL and SecuROM, and my Xbox (and my copy of the game) being recently stolen, I went ahead and bought it.

Compared to the Xbox version of the game, well, it's got all the same benefits and drawbacks as every PC game does compared to the console version.

Including controller support.

It recognized my outdated Cordless Rumblepad 2 just fine -- I'm not sure if that's internal to the game itself or due to the compatibility layer Steam's added in Big Picture -- but either way, well, it recognized the controller but didn't actually work right with it.

All the button pairs were switched. A and B, X and Y, the bumpers and the triggers.

All of which I suppose I could have eventually reprogrammed my muscle memory to work around (hell, the Xbox's button layout is already backwards for a kid who grew up with a SNES). But the fact that the Y-axis was backwards on the left stick? Not so much. Try playing a game where up is literally down and see how far it gets you.

And here's my gripe:

There's no menu to reconfigure your controller in the game.

There could have been. There's a menu option to look at the controls. You just can't modify them in any way. (Well, you can invert the axes on camera and flight, I suppose. But not on regular movement, the thing where I actually needed to invert an axis. And no button remapping whatsoever.)

There's a configuration utility -- outside the game -- which lets you remap controls...for keyboard and mouse. If there's a way to change the button layout on a gamepad, I sure didn't see it.

Now, the good news about this being 2013 is I could type "arkham city" inverted controls into a search engine and find a trivial fix -- as it turns out, there's a config file in BmGame\Config\DefaultInput.ini that has straightforward, cleartext entries with names like XboxTypeS_LeftY and XboxTypeS_A. Simply swap the names of the axes and buttons, and that's all it takes.

Which is great!

But the bad news about this being 2013 is I can't help asking why the fuck I had to look this up on the Internet and edit a fucking text file instead of just configuring my controls from a menu.

The last time I had a problem like this, with The Walking Dead, I found a forum post by a Telltale staffer who had this to say:

Unfortunately we do not have access to all the various versions of controllers that logitech and other companies make.

Which sounds perfectly sensible, and also completely misses the fucking point.

Now, in Batman's case, there are a couple simple reasons that's a bad argument: first, this issue occurs with the authentic Xbox controllers that the game is specifically designed for. Second, this is not a new bug -- see the link to the fix a few paragraphs up? Take a closer look at the URL -- it's for Arkham Asylum, not City. This is a bug from the original game that was not fixed in the sequel.

But even leaving aside those two points (which is only fair, of course, given that I'm quoting a guy from a different company talking about a completely different game), the central issue remains: this is the twenty-first goddamn century and people are making games -- PC games! -- where they don't give you the option to remap your buttons.

Yes, I know that hardware inconsistency is the single most difficult thing about PC development. No, I don't expect you to design your game to work with every single controller ever made.

But I do goddamn-well expect you to let me map my fucking buttons however I want.

Mega Man X did that shit twenty years ago. What the fuck is your excuse?

Image Goes DRM-Free

Yesterday Image Comics announced that it's going to start selling digital comics from its own site, independent of third-party distributors, in standard formats and DRM-free.

There are a lot of reasons for Image to pursue a DRM-free option. Chief is that DRM doesn't fucking work and anyone who wants to get the latest issue of The Walking Dead illegally can get it whether Comixology's version has DRM or not. Second is that this rampant piracy of The Walking Dead has somehow failed to prevent it from being a sprawling multimedia bestseller.

But I think what really precipitated this decision isn't The Walking Dead at all -- it's Saga.

More specifically, Saga #12 and its asinine, albeit temporary, ban from the iOS version of Comixology.

I wrote about the story back in April. Gist is this: Saga #12 was an arguably-slightly-dirtier comic in an inarguably-already-pretty-dirty series; Comixology decided not to sell it in the iOS version of their app out of a reasonable but, it turns out, false presumption that it would run afoul of Apple's vague, capricious, and arbitrary content guidelines.

In a nutshell, it was an object lesson in the one thing DRM actually is good for: locking publishers into a single distributor who may not always have their best interests at heart.

You know, for those who needed an object lesson because they were too busy scratching their balls to notice how this exact thing caused a problem for the music industry and then later for the book industry.

But hey, it may have taken Image awhile, but this still puts them way the fuck ahead of all the other major publishers, and they absolutely deserve praise and encouragement for doing the right thing. And they deserve your business for it.

Only problem is, it's still early days and the Digital Comics section is looking a little sparse. I'll plan on coming back with links when my favorite Image books are available -- those'd be the aforementioned Walking Dead and Saga, plus Chew and Prophet, off the top of my head.

This is good news, and I hope and expect it will be just the first step in the comics industry realizing what the music industry already has and the book industry is starting to: that standards-compliant, DRM-free formats aren't just better for consumers, they're better for publishers, too.

The Walking Dead: The Game: Initial Impressions

Some friends got me Telltale Games' The Walking Dead for Christmas. Today I finally got around to firing it up.

And it immediately bluescreened.

As I've mentioned before, I've got serious fucking problems with the GTX 570 in my Mac Pro. Could be a voltage issue -- still trying to figure it out. But I get a fuck of a lot of BSoD's when I'm gaming. Never could get past the opening cinematic of Bioshock. At this point I actually keep my DS or PSP handy so I have a game to play while I'm waiting for Windows to reboot so I can try to play my game again. (Today it was Dragon Quest 6.)

Anyway. I suffered through four more bluescreens over the course of the next few hours, but the play in-between all the bluescreening was pretty sweet.

I like the cel-shaded art style. The art credits in the intro are Art Director Derek Sakai, Lead Animator Peter Tsaykel, and Lead Cinematic Animator Eric Parsons -- no sign of Charlie Adlard's name, but they've done a damn solid job of reproducing his style. They also prove that you don't need a realistic art style for a good, scary Walking Dead game -- they opt instead for thick black lines, big expressive eyes, and the occasional "ink-splatter" shading. I've spoken about simple, iconic images in video games before, and this is a damn fine example. I've never seen a game that looks quite like it, even in Telltale's recent oeuvre.

Some spoilers follow -- mostly simple, early-in-the-game ones.

The choice to give Lee a leg injury right at the beginning of the game is a clever one -- the first two zombie encounters are intense. Lee limps and stumbles and fumbles; his hands shake and he drops the shell he's trying to load into the shotgun -- the point-and-click adventure genre is not known for its pulse-pounding action, but Telltale shows it can be done. A hard time limit and impending horrible death make even clicking on icons and repeatedly pressing keys tense. (Bill Amend made a similar point in Fox Trot some two decades back but I can't find the strip offhand. Myst with velociraptors; you have to solve the puzzles quickly.)

I do find that it gets a little too cute with the cameos -- Lee runs into both Hershel and Glenn? Separately, before the two of them ever meet? That's a bit much.

(There's also a Lilly, but the lettercol in the latest issue of the comic Word-of-Gods it that she's not the same Lilly from the comic and spinoff novel.)

But on the whole I'm really quite impressed with it so far. It's a smartly-made game; well-written, well-crafted, well-animated, well-acted. And I'm just getting started -- I'm looking forward to seeing the long-term consequences of my split-second decisions.

Games a-Breakin'

I can't get Windows to boot at all on my main computer -- the Win8 preview doesn't expire until next week, so I think it's because I stuck my helper card back in so I could get a stable Mac boot. Which apparently means I can't get a stable Windows boot.

I tried to play The Walking Dead on the HTPC in the living room, but the controls don't map right on my Cordless Rumblepad 2, x360ce doesn't work, and my Xbox 360 wireless controller receiver seems to have died when I tried disconnecting and reconnecting it. I've got a third-party wired Xbox controller, but for some reason that doesn't work either.

And my Wii is now ejecting every disc I put in it.

Come on, games! I've been productive this week! I finished two submissions, scheduled a job interview for Monday, and have a potential programming position lined up for a few months from now! I deserve a little time to kick back and play games!

...guess I'll just have to work on one of the several dozen on the list that aren't Walking Dead or a Wii game.

Productivity

Welp, made some decsions on the house, did some freelance work for actual money (well, sort of -- maybe enough for a tank of gas), hit the elliptical and got one episode less behind on The Walking Dead. Not bad for a Friday.

To-Do

Games I've Bought and Haven't Played Yet

  • Civilization 3
  • Civilization 4: Colonization
  • Cities: Skylines
  • X-COM: UFO Defense
  • X-COM: Terror From the Deep
  • X-COM: Apocalypse
  • X-COM: Interceptor
  • X-COM: Enforcer
  • Pirates
  • Starships
  • Ace Patrol
  • Ace Patrol: Pacific Skies
  • Chameleon Run
  • Hitman Go
  • Dropsy
  • The Banner Saga
  • Punch Club
  • Super Stickman Golf 3
  • Ys: The Oath in Felghana
  • Ys 6
  • Ys 7
  • Ys Origin
  • Grandia 2
  • Trails in the Sky 2
  • This War of Mine
  • Nuclear Throne
  • Renowned Explorers
  • Nova-111
  • The Magic Circle
  • Super Avalanche
  • Tailwind Prologue
  • Strikbold
  • Shadowrun Returns
  • Shantae and the Pirate's Curse
  • A Boy and His Blob
  • Human Resource Machine
  • Retro City Rampage
  • Morrowind
  • Oblivion
  • Bioshock 2
  • Bioshock Infinite
  • Orange Box
    • Half-Life 2
    • Episode 1
    • Episode 2
    • Portal
    • Team Fortress 2
  • Dungeons & Dragons Anthology
    • Baldur's Gate
    • Baldur's Gate 2
    • Icewind Dale
    • Icewind Dale 2
    • Planescape: Torment
    • Temple of Elemental Evil
  • Fallout
  • System Shock 2
  • FarCry
  • Eversion
  • Aquaria
  • Gish
  • Penumbra: Overture
  • Lugaru
  • Trine 2
  • Mark of the Ninja
  • Eets Munchies
  • FTL
  • Rocketbirds
  • LIMBO
  • Shadowman
  • Penny Arcade Episode 2
  • Shank
  • Shank 2
  • The Baconing
  • Plants vs. Zombies: GOTY
  • Fist of Awesome
  • Reaper
  • Super Comboman
  • Ascendant
  • Fist of Jesus
  • Double Dragon: Neon
  • Paper Mario
  • Shenmue

Games I've Bought and Haven't Finished Yet

  • Owlboy
  • Rayman Origins
  • Freedom Planet
  • Civilization 6
  • A Link Between Worlds -- Finished 2014-08-28
  • Majora's Mask
  • Fire Emblem: Awakening -- Finished 2015-03-14
  • Shin Megami Tensei 4
  • Devil Survivor Overclocked
  • Mario Kart 7 -- Finished single-player 2014-07-20
  • Super Mario 3D Land
  • Ys -- Finished 2017-02-04
  • Ys 2
  • Ys: Memories of Celceta -- Finished 2017-02-01
  • Axiom Verge -- Finished 2016-09-11
  • Stardew Valley
  • Mighty No. 9
  • Transformers: Devastation
  • Trails in the Sky
  • The Stick of Truth
  • Final Fantasy Type-0 HD
  • Shovel Knight -- Finished 2016-02-15
  • XCOM: Enemy Unknown
  • Civilization 4 -- Finished a full game 2016-01-23
  • Civilization 5 -- Finished a full game 2016-02-14
  • Undertale
  • I Am Setsuna
  • Shantae: Risky's Revenge -- Finished 2016-08-07
  • Adventure of Mana
  • Witcher 3
  • Skyrim
  • Deus Ex: Human Revolution
  • Bionic Commando: Rearmed
  • Guacamelee -- Finished 2015-02-21
  • Valkyria Chronicles -- Finished 2014-12-20
  • Valkyria Chronicles 2
  • Walking Dead: 400 Days -- Finished 2014-01-05
  • The Wolf Among Us -- Finished 2014-07-18
  • Psychonauts
  • Super Mario Galaxy -- Finished 2013-06-15
  • Super Mario Galaxy 2
  • Xenoblade
  • Last Story -- Finished 2013-07-13
  • Red Dead Redemption
  • Gears of War
  • Crackdown
  • Dead Rising
  • Tactics Ogre
  • Star Ocean: First Departure
  • Castlevania: Dracula X Chronicles
  • Dragon Quest 9
  • Etrian Odyssey 3
  • Retro Game Challenge
  • Mega Man ZX
  • WarioWare DIY
  • Half-Life
  • Cthulhu Saves the World
  • Bastion
  • DuckTales Remastered -- Finished 2013-08-22
  • World of Goo
  • Samorost 2
  • A Virus Named TOM
  • Fez
  • Brutal Legend
  • Ghostbusters
  • Penny Arcade Episode 1
  • Legend of Grimrock
  • Battle Kid: Fortress of Peril
  • Pier Solar
  • Metroid Prime 2
  • Persona 4
  • Mega Man X8

Games I've Received as Gifts and Haven't Finished Yet

  • Portal 2
  • Sleeping Dogs
  • Hatoful Boyfriend
  • Shower with Your Dad Simulator
  • The Walking Dead -- Finished 2013-02-17
  • Donkey Kong Country Returns
  • Kirby's Epic Yarn
  • Mega Man 10
  • Kirby's Canvas Curse
  • Dragon Quest 6

Games I've Borrowed and Haven't Finished Yet

  • Destroy All Humans -- Returned
  • Batman: Arkham City -- Finished 2012-12-02

Games I Got for Free and Haven't Finished Yet

  • AM2R
  • Spelunky
  • Batman: Arkham Knight -- Finished 2015-08-12
  • Batman: Arkham Origins
  • Game of Thrones
  • Monument Valley
  • GTA: San Andreas
  • Wario Land 2
  • Sonic 4 Episode 1
  • Ultimate NES Remix -- Finished 2015-05-24
  • New Super Mario Bros. 2 -- Finished 2015-03-18
  • Torchlight
  • Bioshock
  • Fallout 2
  • Bard's Tale (Android)
  • Mighty Gunvolt -- Finished 2014-09-11
  • Game Dev Story -- Made it to endgame 2014-03-29

Games I've Bought and Haven't Finished Replaying Yet

  • Batman: Arkham City -- Finished 2015-01-06
  • Valkyria Chronicles
  • Mega Man Legends 2
  • Mass Effect 2
  • Sonic CD
  • Mega Man: Powered Up
  • Mega Man: Maverick Hunter X -- Finished 2015-10-12
  • Crisis Core
  • Super Mario World
  • Super Mario Land 2
  • Zelda 2 -- Finished 2013-05-05
  • Final Fantasy 6 Advance
  • DuckTales Remastered
  • Skies of Arcadia

Remakes I Haven't Finished of Games I Have Finished

  • Final Fantasy (PSP)
  • Final Fantasy 4 DS
  • Final Fantasy 5 (Android)
  • Sonic 2 (Android)
  • Kirby: Nightmare in Dreamland
  • Mega Man Legacy Collection
  • Dragon Quest 7

ROMs I've Downloaded and Haven't Finished

  • Retro Game Challenge 2
  • SaGa 2 (DS)
  • Earth Bound
  • Earthbound
  • Soul Blazer
  • BS-Zelda -- Time limit ran out; unwinnable; not going to start over
  • BS-Zelda: LttP
  • Sonic 2 Delta
  • Phantasy Star Generation 1
  • Super Mario 3mix

ROMs I've Downloaded and Haven't Played

  • 7th Dragon
  • SaGa 3 (DS)
  • Fire Emblem: New Mystery of the Emblem
  • Soma Bringer
  • Tales of Innocence
  • Valkyria Chronicles 3

Games I Got for Free and Haven't Played

  • Lost Odyssey
  • GRID
  • DiRT Showdown
  • Corporate Lifestyle Simulator
  • Huntsman: The Orphanage
  • Batman: Arkham Origins: Blackgate
  • Tropico 4
  • Bionic Dues
  • Divine Divinity
  • Sonic 4 Episode 2
  • Gothic 2
  • Ultima 4
  • Worlds of Ultima: Savage Empire
  • Ultima: Worlds of Adventure 2: Martian Dreams
  • Akalabeth
  • Jagged Alliance: Deadly Games
  • Wreckateer
  • Penny Arcade Episode 3
  • Star Command
  • Magrunner: Dark Pulse
  • Warlock: Master of the Arcane
  • Aliens vs. Predator Classic 2000
  • Metro 2033
  • Teleglitch
  • Mount and Blade
  • Stealth Inc 2
  • Gabriel Knight: SotF20AE
  • Dreamfall Chapters
  • SPACECOM

Games I've Funded on Kickstarter that Don't Exist Yet

  • Project Phoenix

Whatcha Tryna Doota Me?

Lucille Has Messed My Mind Up. In honor of this week's issue #100 of The Walking Dead.

And yes, I am fairly confident this makes me a terrible person.

(Also included: Who Needs the Peace Corps? Per the uploader, the recording is from a show in Binghamton, NY, in '88.)

Why I Love The Walking Dead

Break time again. Figure I may as well balance that "why I hate" I'd been meaning to write with a "why I love" I've been meaning to write.

My new favorite comic of the past year is The Walking Dead.

Actually, issue #1 is free online. Go read it.

Did you read it? Okay. You probably have a pretty good idea why I like it. But let me elaborate: the real reason I like it is that, twenty-four issues later, it's still that good. Things keep happening. From a premise that generally fizzles by the end of an hour-and-a-half movie, we've got a series that's still interesting after over two years.

I think the appeal is that we're looking at a microcosm of life. In this tiny community of characters, we see characters become close and then drift apart, families torn asunder, and a hero forced to keep the group together who finally starts to buckle under the strain. And we see all this happen at breakneck speed -- what we're seeing is life in fast motion, spurred on by the characters' knowledge that they could die at any moment.

It's easily the best zombie story I've ever seen, but the zombies themselves are incidental -- this story could take place on a deserted island, in an Orwellian dystopia, on a hostile planet, in a post-apocalyptic wasteland (well, I guess that last one isn't so far off) -- in any setting where a tiny group tries to fight seemingly impossible odds just to survive one day to the next.

My uncle suggested that the draw of zombie stories is people's desire to see a story broken down into us-versus-them tribalism. I think that's a big part of it, but I think it's bigger than that: it's life distilled down to its component parts, people growing and changing and coming together and breaking apart, all sped up by the fear of imminent death.

And that's why The Walking Dead is my favorite comic right now. Some other comics I'm reading:

Transformers. I'm ambivalent about this one. On the one hand, it's nice seeing more G1; on the other, Jesus Christ how many times are we going to have to sit through the origin story?! By my count, there are already 5 different damn Transformers universes (G1 cartoon, Marvel comic, Dreamwave comic, Robots in Disguise, Armada/Energon/Cybertron) in the US -- I'm not even going to get into the various Japanese series that never made it over here -- and a sixth on the way in the upcoming (ugh) Michael Bay movie. Why do we need another one?

Don't get me wrong, the new comic's solid so far, but...why do it like this? Why start from scratch yet again? Why not do something that adds to the universe -- more War Within-era prequels, some stories set in-between G1 and Beast Wars, or even after Beast Machines? (Preferably some post-BM stories that are published by a company that has some sort of distribution besides ordering online and won't get its license revoked after four issues.)

Batman and the Monster-Men. Matt Wagner tells a good, solid year-two story (much better than, oh, say, Year Two), and examines a turning point in Batman's career: thinking he's finally got crime in Gotham on the run, he realizes he's instead created an arms race: he may have taken care of the petty thugs, but now he has mad scientists and supervillains to deal with. Add the fact that this is adapted from an original 1940 Kane/Finger story and you've got some serious fan service. Plus I just like Hugo Strange and don't think he gets enough play -- he is, after all, the original member of Batman's rogues' gallery, predating both Joker and Catwoman by a few months. That and I just dig Wagner's art.

Batman has always been one of my favorite characters, and always a book I simply can't stand to read. The character's been handled poorly for the past twenty years. But it seems that we're in a serious turnaround now, and with Morrison and Dini taking over his two books soon, I'm going to have to start picking them up.

Speaking of Morrison, good Lord that guy writes a lot of comics these days. Seven Soldiers has been fantastic, as has All-Star Superman.

Ellis has been putting out a hell of a lot of books too, and for somebody who hates superheroes, he doesn't seem to write much else these days. Iron Man: Extremis has been a great book, and I particularly liked the retelling of the origin in the most recent issue -- the original Iron Man armor is my favorite; it just looks like such a godawful burden to wear. And that was a vital part of the original character: Tony wore the suit to stay alive, not because he set out to be a hero. The reluctant hero theme in the early sixties was vital to ushering in the Marvel Age: Spider-Man was just trying to pay the rent, the Hulk and the Thing were desperate to cure their conditions, and Iron Man put the suit on because he had shrapnel lodged in his heart.

Tony's new nano-armor is a great arc-ending concept, but I'm not really looking forward to seeing it in-continuity. Hopefully it, like the Spider Armor, is done away with by the end of Civil War.

Dead Girl: I was a huge X-Statix fan from the get-go, and disappointed to see the book go (I blame the editors for not just letting the creatives run with the Princess Di story; I think any reader would agree that was the jump-the-shark point of the series). So it's great to see the team back again, and with the high-concept twist of exploring the very nature of comic book death. Dr. Strange is the perfect vehicle for this story, I'm wracking my brain trying to figure out who the Pitiful One could be, and the art is gorgeous -- I was worried when I heard Allred wouldn't be doing the pencils, but honestly with him doing the inks I can't tell the difference.

I've also been digging the comic adaptation of Neil Gaiman's Neverwhere, and it finally hit me last night that the protagonist is a dead ringer for Arthur Dent. As Gaiman is a well-known Adams fan (even wrote a book about him), there's no way this is coincidence.

Looking forward to work from Busiek (Superman, Aquaman, Marvels 2, and of course Astro City) and wondering what Priest is up to these days.

Oh, and Superman/Batman punked out: the guy in the Batman Beyond costume is Tim, not Terry. Booooo.

Seems like I must be forgetting something, but damned if I can think what it is right now. Well, I'm sure this won't be my last post on the subject of comics.