Tag: Nostalgia

Shooting Yourself in the Hoof

You know how a single ill-considered comment can overshadow absolutely everything else you say in an interview?

Well, if you've read the news today you can probably think of a pretty good case-in-point, but that's not what I'm here to talk about today.

Last Thursday I went to a Rifftrax presentation of Manos: The Hands of Fate, which ended with a fan video entitled Take It Easy, Torgo Style which I duly posted here.

The fellow in the video is Rupert Talbot Munch, who runs the site torgolives.com and who is working on an honest-to-God sequel to Manos, featuring as much of the original cast, and their families, as he could find.

The other night I poked around his (turn-of-the-century throwback red-on-black Flash) site and, after a series of dead-end "Coming Soon" links that directed me back to the main page with its autoplay music, eventually ran across a link to a Fangoria interview with Munch.

Now, Munch seems like a neat dude. Clearly he's an über fan; he's got a good costume, a sense of humor, and has shown legitimate dedication in getting the band back together and getting this sequel made. Plus a documentary. Plus...well, this is where everything goes wrong.

And if that wasn't enough, Munch and co. have been busy spiffing up MANOS: THE HANDS OF FATE for high definition. "We, the people who represent the original cast and all things MANOS, have been working on the HD restoration for over 14 months," he says. "Recently, some kid who found a print of MANOS at an auction is trying to cash in with the same idea. Myself and Joe Warren do not acknowledge, recognize, or approve of what this kid is doing. In the end, we just ask that the fans hold onto their money and wait for our version. It will include tons of never-before-seen footage, plenty of extras, cast and crew commentary, interviews...plus surprises. And the proceeds will go back to Joe Warren and the MANOS faithful."

Now -- possibly due to how legitimately difficult it is to find the link to this article from the torgolives site -- there are only 5 comments at the bottom of the article. And four of them are eight months old and the fifth is from me. But I do think it's telling that four of them (including mine) are negative responses to that one little paragraph out of the entire article.

Let's back up a bit. The "kid" he's talking about is Ben Solovey, and the restoration project he's talking about is Manos in HD.

Solovey, as Munch notes, got his hands on a work print of Manos and decided to restore it; he wrote about the experience.

Here is a truly independent horror film from the 60′s, a contemporary of 1962′s Carnival of Souls and 1968′s Night of the Living Dead. The main difference being, of course, that those movies came from career filmmakers Herk Harvey and George Romero, who had already made commercials and industrials and knew how a set should be run. Hal Warren, director of Manos, did not have that sort of experience and the deck was truly stacked against him.

[...]

If you yourself have ever been involved in an independent movie, Manos becomes somewhat poignant as you see evidence of the problems that have arisen and have been worked around or willfully ignored. [...] It's all very relatable stuff. And because this is a movie where the artifices of filmmaking are constantly crumbling and being rebuilt, a little shakier every time, it holds a certain fascination to film buffs that places it above worse and more boring films (which there are no shortage of, then or now). Simply put, it's memorable.

[...]

So rather than have Manos fade away as a footnote with only a cruddy video transfer to remember it by, I've resolved to make it a personal project to restore it.

[...]

In addition to making a digital restoration of Manos of sufficient quality to produce a new print or digital projection files, I will be creating a limited run Blu-ray and making the restoration available for repertory screenings. While it remains to be seen if this film is for anything but a niche market, I also feel that if I don't restore it no one else will.

Film restoration is something that too often falls by the wayside in troubled economic times. Though it's doubtful I will change anyone's minds about Manos, I would like to send a message that every film, regardless of the place it holds in movie history, deserves a fair shot to be maintained and presented in the best way possible.

Now does that sound to you like "some kid trying to cash in"?

Because, okay, first of all? If a guy were looking for a get-rich-quick scheme, and he told you he had a plan to release Manos: The Hands of Fate on Blu-Ray...well, look, that's a pretty fucking terrible get-rich-quick scheme, is what I'm getting at.

Yes, Solovey wound up exceeding his Kickstarter goal by some $38,000 -- but he had no idea that was going to happen when he bought the print. Even with the extra money, it's not clear if he's turned a profit or simply put that money back into making the project better than he had originally planned.

Point is, this sounds a lot more like a labor of love, born of a genuine desire to preserve a historical curiosity. And Munch kinda just pissed all over it.

And here's the thing: Manos has a pretty fucking small fanbase. If "fanbase" is even the right word. There is a whole hell of a lot of overlap between Munch's audience and Solovey's audience.

And I can relate to Munch realizing this and being upset -- to him, Solovey is unwelcome, unexpected competition, and threatens not just his bottom line but the exposure of a project that, to him, Joe Warren, and the rest, is also a labor of love.

But dude, one fan dumping on another fan? Very bad form. And incredibly off-putting to the fellow fans who you are trying to convince to buy your product instead of his.

So Mr. Munch, if you're reading this? (Not implausible, really; I'm often surprised by what kind of searches pull this site up.) Here's how I think you should handle it:

"We are aware of Ben Solovey's unofficial restoration project; he is not affiliated with myself, Joe Warren, or the Search for Valley Lodge team. We wish him the best but believe our restored version will be the superior product, as we have access to a higher-quality print, a larger restoration team, and many of the original cast and crew members."

Something like that. Make your case, explain why you think people should buy your version instead of his -- by all means! Nothing wrong with some friendly competition! But don't insult the guy. Don't mock his skill or his motives.

And I also get that Joe Warren may have a sense of ownership over his father's film. That's totally understandable! But the thing is, he doesn't own Manos. Manos belongs to all of us -- and that's not in some fanboy "Star Wars belongs to all of us" sense; Manos is public domain and legally belongs to all of us.

Somebody besides you and Warren wants to restore Manos? He has every right to. Somebody else wants to adapt it as a Zelda 2-style iPhone game? Totally acceptable too. And -- not to put too fine a point on it -- some guys from Minnesota want to put it on a show where a couple of puppets make sarcastic remarks about it? Yeah, that's legal too.

And so while, again, it's totally understandable if Warren has a sense of ownership toward the property, and is miffed when somebody else exploits its public-domain status without his family's blessing -- well, if somebody hadn't exploited its public-domain status without his family's blessing, we wouldn't be having this conversation. If Manos hadn't entered into the public domain and wound up in a box of movies that eventually made their way to Frank Conniff and MST3K, there would be no Manos sequel, no Manos restoration, no Manos documentary -- because nobody would know what the fuck Manos was.

All of this may seem a little harsh, but really, if you ever read this, Mr. Munch, I'd like to repeat that you seem like a cool guy, I love what you're doing, and I look forward to seeing your finished work. I just think you've made a pretty unfortunate misstep on this -- unfortunate enough that it overshadows all the cool stuff you talk about in that interview -- and in the future I'd advise a couple of things:

  1. Remember that Ben Solovey is a fan just like you and me, and just like you and unlike me he has put a whole lot of blood, sweat, and tears into making something lasting out of this silly-ass movie.
  2. And dude, seriously, do something about that website.

Adjust That Score and Play Some More

Xeni Jardin posted this video on BoingBoing. It's a jest.com montage of Phil Moore singing along to the theme music on Nick Arcade.

In the comments section, someone going by Seg links to a Splitsider interview with Moore and the creators of the show, James Bethea and Karim.

On the so-famous-somebody-made-a-montage-of-it song-and-dance silliness, the piece has this to say:

And there’s his rather — at times — goofy antics (which he also told me he can now look back on and laugh about, wondering "what kind of crack was I smoking," explaining to me that he only would so indulge when he felt the kids were freaking out so bad about being on a nationally televised show that if he was weird enough, nothing they could do would embarrass them).

There's some fascinating stuff in there -- I never thought about the logistical challenge of the simple four-directional decision tree for Mikey's movements on the game board. Dragon's Lair was out nearly a decade before Nick Arcade aired, but of course there's a difference between burning LaserDiscs for mass distribution and having one put together especially for an episode of a game show. Or at least there was 20 years ago; you can do all that shit on a phone now.

Other interesting subjects: making sure the girls on the show were comfortable; not realizing Moore was the only African-American game show host on TV at the time; the surprising ease with which they convinced the major publishers to send them games, even betas.

Those betas, of course, have become important to the collector community; most notably, the Sonic 2 prototype, which made its way into the wild some 14 years later. It includes the Hidden Palace Zone, which was teased in magazine previews but didn't make it into the final version of the game (causing, as you might expect, all manner of proto-Internet rumors in its day), and contains a whole lot of leftover material from the original Sonic, proving that Sonic 2 was built on top of the Sonic 1 code.

A silly little show, probably mostly forgotten -- funny how cutting-edge the thing actually was.

(And I don't know about you, but I was singing "Adjust that score and play some more, adjust that score and play some more..." before I pressed Play.)

(Also funny: "Fillmore", by coincidence, is the name of the first area on Act Raiser -- which was featured on Nick Arcade.)

Might Have Beens

It's a little weird to see things like, say, Ian Flynn doing a Sonic/Mega Man crossover for Archie Comics.

Because I wrote that story when I was 11.

(Okay, co-wrote it -- though I expect my collaborative partner would be happy for me to take all the "credit" for myself -- and it was Mega Man X, not the original Mega Man. But still and all...)

Ian Flynn and I were involved in Sonic fandom around the same time -- he went by Ian Potto in those days. I didn't really know him; we posted on different forums, but I remember seeing his name around. But, y'know, now and again it makes me wonder what would have happened if I'd stuck with it.

Per Wikipedia, Ian's about my age, give or take a few months -- but I skipped a grade. I expect I was starting college and Putting Aside Childish Things around the time he was submitting samples to Archie. Now I image laptops and he gets paid to do the shit I used to do for fun.

Which isn't to say I'd really consider writing Sonic comics for Archie to fit my personal definition of "livin' the dream", mind. You know the shit I go on about here, the way DC and Marvel treat their freelancers? Well, they're generous compared to Archie. Archie is like DC and Marvel used to be, before royalties, before creator credits, even, in most cases, before "house style" gave way to letting artists develop their own styles. Archie finally got around to crediting its writers and artists a couple of decades ago -- but if you piss 'em off they still might take your name out of the reprints.

And then there's Sega.

Ken Penders, one of Flynn's predecessors in the Sonic writer's chair, and an artist besides, was always pretty candid with the fans on the restrictions he had to work under. The book was marketed to 8-to-12-year-old boys (as he would constantly remind us), and so its content was inline with some dumb-ass Sega marketing guy's idea of a dopey eight-year-old's idea of a cool fifteen-year-old. Penders drew Sonic looking too depressed? Sega would send Pat Spaziante in to redraw his face to look more generally bored. Penders wrote a bit where Sonic, finding out that Sally wasn't dead after all, kissed her on the mouth? Sega made him change it to a peck on the cheek. Sonic was barely allowed to show an emotion north or south of 'Tude, barely allowed to like girls, and slept in a fucking race car bed.

(Let me stress that these are all real examples.)

So, y'know, it ain't exactly The Prince and the Pauper. I'm not crazy about my "career", and I grant that getting paid to write fan fiction about my favorite video game characters sounds like a pretty sweet deal. But in practice? Well, I wish Potto the best and I'm glad he seems a lot happier doing it than I probably would.

What I Did This Weekend

  • Drove to Tucson
  • Saw Brave
  • Went to Bookman's. Bought a used copy of Perdido Street Station and the first Cerebus trade.
  • Watched MST3K (Night of the Blood Beast). Slept through the middle.
  • Had some barbecue -- David grilled up some turkey burgers and chicken dogs
  • Watched Godzilla: Final Wars
  • Caught Vertigo at an independent theater
  • Hit up an Irish pub. (Tip: 20%, plus an extra dollar for live music, plus one more dollar for not charging me for my pint of Guinness. Considered one more dollar for overflowing the urinal; decided that wasn't really my fault, and hey, I let the waiter know.)
  • Walked out into a monsoon; got good and wet.
  • Dealt with the joy of Arizona drivers in heavy rain.
  • Came home.

Good times.

And my good friend Jim is off to New Mexico for grad school. Good on ya, Jim.

Duchess the Orangutan, RIP

The other day I posted that Duchess, the Phoenix Zoo's orangutan matriarch, had been diagnosed with lymphatic cancer.

I've just read that they euthanized her this morning. It's a relief to hear that she didn't suffer.

[Phoenix Zoo spokeswoman Linda] Hardwich said the decision to euthanize the orangutan matriarch was to give her some peace and preserve her dignity in her final days.

Duchess has been at the zoo since 1962. She was the oldest living Bornean orangutan in North America.

Duchess was born in the Borneo jungle where she was orphaned at about the age of two. She had seven offspring, six grandchildren and a great-grandchild who live at various zoos around the country. A daughter, Bess, and granddaughter, Kasih, lived with her.

Duchess' 50th birthday in 2010 was marked by presents, an ice "cake" to lick, a card signed by zoo guests and a chorus of "Happy Birthday" sung by zoo visitors.

I haven't been out to the zoo in a year or two, and the last time I was there the orangutan habitat was closed down for renovations. So I haven't seen Duchess in years. But she's been there since before my mother was born and I'll miss her.

Inca Roads

Another damn headache today. I haven't gotten them this frequently since high school; going to need to see a doctor about it.

So, just a Zappa post today. I guess technically that makes two in a row (though again, that RU Sirius one barely had anything to do with Zappa), but what're you gonna do?

This is Inca Roads by Zappa Plays Zappa, in two parts. Looks to be the same tour as the Camarillo Brillo video I posted the other week but probably not the same show, as Napoleon Murphy Brock is wearing a different red shirt.


I love his work on the flute. The flute was my first instrument largely because it can sound like that, but high school band arrangements give you little opportunity but to play high-pitched trilly things and get called a fag by the other kids. Eventually I switched to sax -- more over the former than the latter; if I were worried about people indulging in conjecture about my sexuality I wouldn't have photos on the Internet of me performing in Rocky Horror -- but haven't played it since graduating.

Duchess

It may seem odd, to somebody from out of town, for me to say that the news that Duchess the orangutan has cancer hit me like a punch in the gut.

It may seem odder still that that was the top story this morning on azcentral.com.

But for those of us who grew up here, Duchess is like a neighbor and an old friend. She's been at the Phoenix Zoo since 1962 -- and for a bit of comparison, my mom was born in 1963.

We lost Hazel the gorilla some years back (cancer as well), and Ruby the painting elephant not long after (complications giving birth). I suppose that, by contrast, Duchess has lived a long life. But still, it sucks.

Monkeys Aren't Donkeys

Something that always bothered me:

Okay. So Cranky Kong is supposed to be the original Donkey Kong, right? Except now he's old and cantankerous and has a long white beard.

Except here's the problem: Donkey Kong was released in 1981. Donkey Kong Country was released in 1994.

Now, I'm no expert on anthropomorphic video game gorilla physiology. But it seems to me that thirteen years is a bit of a short time to shrivel up and grow a long white beard. (And that's without even considering DK's appearance in the 1994 Donkey Kong remake just months earlier, looking perfectly healthy.)

I guess that, of all the places to draw a line in the sand for suspension of disbelief in a game about anthropomorphic, barrel-hucking gorillas, "How did that one get so old so fast?" seems rather an arbitrary place for it. But dammit, it bugged me.

And it gets worse: Donkey Kong Country Returns, released in 2010, a full 16 years after the original DKC (and 14 after DKC3) -- nobody has visibly aged. Donkey Kong, Cranky Kong, and all the rest look exactly the same as they did in 1994. 1981-1994: dramatic visible aging. 1994-2010: no aging whatsoever.

Unless -- and here's my theory -- the original Donkey Kong died of old age, the Cranky Kong in DKCR is actually the 16-bit Donkey Kong now old and decrepit, and the Donkey Kong you're playing as is actually...a now-fully-grown Kiddy Kong.

Course, then you still have to explain Diddy, Funky, and the rest of the Kong family.

Anyway. Here's the trailer for Wreck-It Ralph. Which, while not technically a movie about Donkey Kong, appears to be a much-better-thought-out story of Donkey Kong's journey from villain to hero than the Donkey Kong Country series.

HUT! HUT!

Tonight we are taking a break from Frank Zappa to honor what would have been Waylon Jennings's 75th birthday.

Waylon had a long, storied, and illustrious career, but I'll always remember him from the very first thing I saw him in, when I was just about three years old:

For any locals reading this, there's a tribute show this Sunday at the Yucca Tap Room; local great Hans Olson will be playing, among others. I'll try and be there, but, you know, I might not, so hey Internet please don't take this as an opportunity to rob my house while I'm gone.

Migraine

Stayed home from work today with a migraine. One of the worst of my damn life -- no nausea with this one, fortunately, at least, not at first, but just this awful skull-crushing agony as if a thousand Thetans were pounding at the inside of my skull trying to ec-scape.

Woke me up at about 3:15 AM, too, which to the best of my recollection is a first. I've often woken up in the morning with a migraine, but seldom in the middle of the night. I was covered in sweat, too; don't know if that's some new and exciting feature of the migraine, or if I was running a fever, or just because I live in Tempe, Arizona and it is June and our lows are around 80 degrees this time of year.

Got up at 6, called in, popped a prescription migraine pill (with codeine!), and went back to bed for a fitful in-and-out-of-consciousness "sleep" until about 11 AM.

(Tangentially: I had a job, a couple of years ago, where some middle-management fuckwit had the bright idea of combining the sick line with the help desk. One day I called in and, hours later, got a call from work asking where the hell I was -- I explained that I'd called in, but apparently the help desk hadn't gotten around to my ticket yet. I came in the next day to discover that my ticket had finally been submitted at 4:45 PM, which, as you might suppose, is not the optimal time to let an office know that a worker will not be coming in today. Like, I think by 4:45, they've probably worked that out.

Best of all, I was then randomly selected to fill out a survey about how satisfied I was with my interaction with the help desk.

I made a point of not raking the tech over the coals -- I noted that help desk techs have a lot on their plate and often poor mechanisms for prioritizing their tickets; if you've ever worked help desk I don't need to tell you that nobody ever submits a ticket as low- or medium-priority -- and said that trying to combine the sick line with the help desk line was a fundamentally bad idea.)

Anyway. Ate some instant ramen, washed another codeine down with a few cups of coffee, and that managed to knock the headache down from "I can barely move" to "dull, ever-present throbbing". And I don't know if it was the codeine, the caffeine, or the pain, but by this point my coordination was completely shot.

Then I fired up the ol' Nintendo.

There's something I learned, around the age of 12 or 13: playing video games helps with the pain.

My mom and my grandparents didn't really buy that, and I suppose under the circumstances I can't blame them -- I was, after all, saying I had a migraine, and then staying home from school and playing video games all day.

But now there's research backing what I understood intuitively as a child: video games have an anesthetic effect. In recent years there have been studies in distraction therapy suggesting that video games have a real and measurable impact on pain management. (For one example: Applications of virtual reality for pain management in burn-injured patients, via the NIH, 2009. There have been other studies besides.)

I find that quieter games tend to be a bit better. And games that don't have a lot of text, because reading makes my head hurt.

I also tend to gravitate toward the familiar, stuff from when I was a kid -- Super Mario World and the like -- and I suspect there's a "comfort food" aspect to this. Though, on the other hand, SMW requires twitch reflexes, and when my reflexes are scrambled by codeine and caffeine it can be a much more frustrating game -- which doesn't help with pain.

Knowing that, today I started with Xenoblade. It's not too heavy on the text, I'm over-leveled enough that it's pretty low-key and not difficult or frustrating, and it doesn't require much in the way of hand-eye coordination or precise movements. (Well, most of it doesn't. Fuck you, Valak Mountain.)

But what it does have is big, vertigo-inducing vistas. Fuck. I was about three minutes in before I started getting nauseous and had to turn it off. Don't know if that's the migraine or the codeine, but I popped a motion sickness pill and decided to try Super Mario World after all.

I picked up my save from the last time I had a migraine and worked my way through Twin Bridges. So I guess my reflexes weren't completely shot.

Then I had a hot bath.

Now here's a question: what the fuck is up with bathtubs?

The standard American bathtub is a rectangle, and it's, what, four and a half, five feet long? And its deepest point is where your fucking feet go.

Who came up with that shit?

I'm actually kinda curious: were bathtubs designed this way because of the belief that baths are for children and teeny-tiny elfin women, or is it that only children and teeny-tiny elfin women take baths because no average-sized human adult can fucking fit in one comfortably?

Decided not to shave afterward. Still jittery. Just because I have the wherewithal to abandon Yoshi to a tragic fate on my way to Soda Lake doesn't mean I trust myself to run sharp objects across my face.

Anyhow. Guess my point is, "staying home playing video games" isn't always as much fun as it sounds. Sometimes it doesn't mean you're slacking. Sometimes it means you're doing everything you can to deal with excruciating pain.

All things considered I'd much rather have gone to work. Because aside from the "excruciating pain" thing, I don't get sick pay, and I'll spend tomorrow playing catchup.

So it goes, I guess.