Category Archives: Games


On the other hand…

Two posts ago, I argued for more 8-page comic book stories.

A couple weeks back, I picked up Nation X #4, because it had a Milligan/Allred story with Doop. Now, that was pretty awesome…

…but then I realized I'd paid $4 for an 8-page story. I would not have bought the book for any of the other stories in it. The one where the kids raid the fridge was fun, but still not enough to justify the purchase.

So, all this to say, I'd love to see more anthologies like Nation X…except, you know, good.


Playing: Mega Man 10

Reading: Just wrapped Men of Tomorrow.

Form and Function

A few weeks back, I rented Hellboy: Sword of Storms. It was a neat little movie, and adhered pretty well to the the comics' folklore vibe. The highlight was a sequence adapting Heads.

And it occurred to me, you know, the best Hellboy stories are 8-page adaptations of folk tales, in which Hellboy himself plays only a minor role. Similarly, wouldn't it be great to see some 10-minute Hellboy animated shorts?

It's a real pity that both 8-page comic stories and 10-minute animated shorts have fallen by the wayside. DC, at least, seems interested in bringing them back: they've been doing 8-page "secondary features" in some of their popular titles, and next week's animated Crisis on Two Earths will also include a 10-minute Spectre short. Which is the perfect length for a Spectre story.

And of course all this has me thinking, Why 22 pages? Why 22 minutes? Why 6-issue arcs? Stories should take all the time they need; no more and no less.

Which isn't to say that rigid parameters can't foster creativity. The BioWare Writing Contest I participated in a few years back had some very tight guidelines — only so many characters, only one location allowed, and that location has to be a pretty tiny square. But in a way, that stimulated creativity. Sometimes, you need parameters.

Douglas Adams is a favorite example. His best Hitchhiker's Guide work was written for radio, with a rigid three-act structure and length requirement for each episode, with the requisite pacing those things entail. Those episodes were adapted as the first two books of the Trilogy. The third, Life, the Universe and Everything, was adapted from an unused Doctor Who pitch, so it was conceived around a predefined structure as well. The last two books, where Adams took a more freestyle approach, tended to flail a bit; they were adapted by Dirk Maggs for radio a few years back and, for my money, worked much better with his judicious editing.

(The awesomeness of The Long Dark Tea-Time of the Soul does not fit my narrative as, to the best of my knowledge, it wasn't adapted from a radio or TV format. The first Dirk book was, though.)

There are plenty of writers who could benefit from tighter restrictions. Will Eisner put as much plot in a 7-page Spirit story as Brian Michael Bendis does in a 132-page Avengers arc. Sometimes I like longer, decompressed stories that spend more time on the scenery and the atmosphere. But there should still be a place for those weird little Hellboy stories.

I recently read Fables: 1001 Nights of Snowfall. Its pacing and form were noticeably different from the typical Fables books, because of its format: it was written as a graphic novel, rather than simply collecting 6 issues of a serial comic.

(A tangent on nomenclature: I absolutely despise the term graphic novel as it is commonly used, ie as a synonym for "comic book" used by people who think they're too cool for Spider-Man. However, it is a useful term when used in its original sense, ie a comic written in long form instead of being serialized in stapled, 22-page, monthly increments.)

Of course, 1001 Nights isn't a graphic novel so much as a graphic short story collection — far from being a longform Fables story that takes its time, it's a series of stories which are shorter and tighter than a typical issue of Fables. So actually, it's more along the lines of those 8-page Hellboy stories I've been yammering about.

More in the "paced like a novel" vein would be DC's upcoming Earth One books. While it is obvious that these stories need to be published, as nobody has retold Superman's origin story in over three weeks, it's going to be interesting seeing them told with a little more breathing room, without the overwhelming, breakneck pace of Superman: Secret Origin.

I kid, but you know, the nice thing about constantly retelling Superman's origin is that now the Siegel heirs get a cut.

At any rate, once the rehashes are done, it would be quite nice to see DC tell some new stories with these characters in this format — stories as long or as short as they need to be, at whatever pace suits the piece, without having to speed toward a cliffhanger every 22 pages.

V for Vendetta is actually a decent example — yes, it was serialized, but its chapters don't fit into a consistent, forced length or pace. And while some of the chapters were climactic action sequences of V stabbing people a lot, others had him simply soliloquizing about anarchy.

(And funnily enough, the guy writing Earth One: Superman is J Michael Straczynski, the same guy whose The Brave and the Bold is currently the best 22-page superhero book that actually tells 22-page stories — but whose run on Thor was decompressed, organic, and even meandering. Which is not a criticism, as I loved his Thor; it's just a statement that the man can write very well in different formats.)

If the world is a just and beautiful place, Dr. Horrible's Sing-Along Blog is a template for the future of television. It manages the rather neat trick of adhering to a rigid structure that also just happens to be noticeably different from the traditional structure of a TV show: three 13-minute acts, each itself featuring a beginning, a middle, an end, and four songs. It's similar to, but distinct from, the standard three-act structure and 44-minute length of an American TV show.

Even The Daily Show — God, not a week goes by anymore but one of the interviews goes over. Which is swell, but the way this is handled online is completely boneheaded: if you go to Full Episodes on thedailyshow.com, or view an episode on Hulu, you get the broadcast episode, which shows the truncated interview, followed by an admonition to check out the website, followed by Moment of Zen and credits. I can see this as an unfortunate requirement for broadcast, but guys, Internet videos can be more than 22 minutes. Why in the hell do I have to click through to a different page on the site (or, if I'm watching from Hulu, a different site entirely) to watch the rest of the interview? It's viewer-unfriendly, especially if you use your PC as a media center hooked up to your TV. Cut the full interview into the damn episode. Add an extra commercial in the middle if you have to. (It would be swell if you didn't show the exact same commercial at every single break, but that's a separate presumably-silly-and-useless "rant".)

At least they've wised up a little and started showing just the first part of the interview in the broadcast episode and then showing the rest in the "Full Interview" link on the website. It used to be they'd show a chopped-up version of the interview in the broadcast episode, meaning that instead of the Full Interview link picking up where the show left off, it had five minutes' worth of the same content spread out across it.

You know, it seems like the youngest of the major media is also the one with the least rigid requirements for length. Video games can be anything from a three-second WarioWare microgame to a persistent world that players sink years into. People may grouse a bit that Portal or Arkham Asylum is too short, but it doesn't prevent them from being highly-regarded, bestselling titles.

Which is, of course, not to say that longer games don't have to function under tight restrictions. They're often very high-budget affairs with a hell of a lot of people involved (as Dragon Age tries to forcibly remind you with its absurdly slow credits crawl) — programmers, writers, artists, and so on. The Mass Effect games have voiced player dialogue and let the player choose Shepard's sex, which means every single one of those lines has to be recorded twice. (And frankly that doesn't seem like enough variety — I have a Samuel L Jackson lookalike who says "aboot".)

And those restrictions are probably why every dialogue choice in ME is broken up into a predictable paragon/neutral/renegade choice. That kind of very-unsubtle delineation is exactly the sort of thing western RPG developers have been trying to get out of (as in both The Witcher and Dragon Age), but in the context of ME it works quite well — I've even tried my hand at writing in a three-choices, no-hubs dialogue style and it works very organically. (For the ludicrous amount of dialogue in Dragon Age, there were places I could see the seams showing — spots where I'd have three dialogue options and, as soon as the NPC spoke, knew that all three led to that exact same response. But that's probably a lot harder to notice if you've never written a dialogue tree yourself, and it's certainly an artform in and of itself, giving a response that works equally well for three different questions. I can only think of one occasion in the dozens of hours of Dragon Age where a writer screwed up and had a question hub that began with an NPC answering a specific question in a way that didn't make any sense if the dialogue looped back.)

And of course it's the medium that allows this kind of longform storytelling. Game length is no longer restricted by the arcade environment. Which is, of course, not to say that short-play games don't get made anymore — Street Fighter 4 is a high-budget, "hardcore gamer" example, but Nintendo's entire business is built around games a casual player can pick up and play for ten minutes at a time. Ditto every Flash game on the Web, and most games on the iPhone.

And, indeed, Internet delivery is going to liberate other media from their restrictions. Eventually, we're bound to see shows like The Daily Show just run more than 22 minutes if they have to, and, God willing, we'll see more offbeat stuff like Dr. Horrible. The Web's given us comics as diverse as Achewood, Dr. McNinja, Templar, Arizona, and FreakAngels, and cartoons from Adventure Time to Homestar Runner to Charlie the Unicorn to Gotham Girls to the complete version of Turtles Forever. It's also allowed MST3K to continue in the form of the downloadable RiffTrax and the direct-order Cinematic Titanic.

Variety is the spice of life. I love comics — and yeah, that includes mainstream superhero comics. But I'm sick of all of them having the exact same structure. Fortunately, I think we're on the edge of an age of experimentation.

Or another damn market crash. It is an odd-numbered decade now, after all.

Pointless Nostalgia on an Aribtrary Date

Yeah, okay, so it's been awhile. It's been a busy year. Looks like I missed this site's tenth anniversary by a few weeks, but it was December 9, apparently.

2009. 2009, 2009, 2009. You know, the last two years were straight-up law-of-averages affairs, though in different ways. '08 was pretty mediocre all around; no real highs and no real lows. '09…well, if '08 was a flatline, '09 was a sine wave. It was like the "That's good! That's bad." bit on Simpsons. Alternating highs and lows. The best part of '09 was meeting a very nice girl and finding myself, for the first time in my adult life, in an actual relationship. The worst was losing my uncle. And there were peaks and troughs aplenty in-between.

In other nostalgia-y not-quite-news, I've gone and started another damn KateStory — I didn't miss that anniversary. The sucker's 15 years old now. I can't believe it's already been 5 years since the 10th anniversary.

I reread all 17 previous installments in preparation. In reverse order. And you know, I learned some things.

  • Brent was right about pretty much everything. Books I-III should probably all be considered one book, VI shouldn't be in there at all, comedy is more important than strict adherence to whether or not I have replaced my watch battery, and Final Fantasy VII is not nearly as good as I thought it was when I was 15. (Chrono Trigger, on the other hand…)
  • Speaking of which, IX isn't nearly as horrifying on a reread as it was a year ago when I had to go through and excise all (well, most of) the adolescent bickering. It's actually better than X. X just fucking drags.
  • Going through the old books looking for "best lines" to reuse in the first chapter of XVIII, most of them were written by Brent. I had a pretty good number of runners-up, but there really weren't any with my name on them where I went, "Yes. That is the best line in this book." Though I threw a couple of mine in anyway for the sake of balance. (Of course, I also focused on lines that would work with the phrase "It was [year], and" prepended to them.)
  • I kinda miss the old days when chapters would cut off in mid-sentence. I should try doing more of those.
  • I've named every single book except KateStory Gaiden, which was McDohl's title. Some of them are well-named (I know Brent's a fan of "Midnight Falls. And can't get up.") and some aren't (I think the reason Book III is "Searching for a Plot" instead of "The Search for Plot" is that the latter was the title of Mad's Star Trek III parody).

I'm seeing end-of-the-decade lists pop up everywhere, but have no great urge to put up any of my own. I can't fucking believe I've got my 10-year high school reunion coming up. Feels like I don't have much to show for it, but on the other hand, I've got a pretty good life, all things considered.

Which isn't to say it can't get better. Here's hoping 2010 continues the past year's trend of wonderful things while ending its trend of terrible ones.

Happy New Year.


Reading: Jeez, haven't read a prose book in months; spending entirely too much money on comics. I just finished Fables vol 7 and Usagi Yojimbo vol 1.

Playing: New Super Mario Bros. and Dragon Age: Origins.

Auld acquaintance

You know, having my New Year's Eve traditions rudely and abruptly yanked out from under me has itself become something of a New Year's Eve tradition — and, the childish drama inherent in such a change in plans notwithstanding, I think I'm all right with that.

The wonderful paradox about New Year's, and a significant portion of why it is my favorite holiday, is the balance of the old and the new, of tradition and change. (Also, beer.) I'm a guy who puts a lot of stock in his past, but who could sure use some forward momentum in his life about now.

Traditions are wonderful things, and seeing old friends is a joy — but shaking up a routine is something special in and of itself. I'll never forget New Year's Eve 2000/2001 — nothing special, perhaps; I just stayed home and watched Batman (the 1989 one) and Army of Darkness with my little brother. It wasn't the night I had expected or planned for, but it was a very pleasant capper to a very hard week. (It was also the first night I checked out #finalfight, starting another tradition — every year I'd show up there early on New Year's morn, even years after I quit my regular attendance of the channel. That's another tradition I'm breaking this year — with some pride, actually; it's important to know when to let traditions go.)

I've had a comfortable New Year's Eve routine for, if my count is correct, the past five years (and that image at the top of the main page is from the 2006 party). It didn't hold this year, but that opened the door for something new. I saw Lewis Black perform (second time; he always puts on a good show), and, running late to meet my friends at Four Peaks (as it turns out, they left at 11:30 — honestly, who leaves a New Year's Eve party half an hour before midnight?), my dad and I happened to be on the new light rail train passing over Tempe Town Lake when midnight hit. We saw fireworks over the lake. Then we walked around the downtown area until the 12:45 fireworks show, which was pretty spectacular — I don't understand how there were people simply walking away, with their backs to it, paying no attention.

Anyhow. In the spirit of the holiday, in the spirit of the balance of the past and the future, I have some thoughts on where I am and where I'd like to be — nothing quite so simple as resolutions, but a few ideas.

I have a steady job now — but I'd like a better one.

I have a lot of good friends — but I could stand to make more. And, I hate to say it, but the truth is maybe some of my auld acquaintances should be forgot.

I love my hometown — but I'm overdue for a change of scenery.

I'm an honest person, to a fault. I speak my mind and don't play games. But I could stand to keep my mouth shut more often than I do, and learn when to cut my losses rather than go down swinging.

And, as jaded a person as I am, I can never foresee a time in my life where I turn my back on a fireworks show.

I have no idea where I'll be come this time next year; I don't think I can count on seeing Lewis Black and then being on the light rail over the lake at precisely midnight. But that's a liberating thought — who knows what the future will bring? Maybe I'll start a new tradition, or maybe it'll be another satisfying one-off.

Think about your traditions — and think about new ones you can start.


Reading: Me of Little Faith, by Lewis Black; Our Dumb World (yes, still; it is a very long book best read in one- or two-page chunks)

Playing: Chrono Trigger DS, Final Fantasy IV DS, Super Smash Bros. Brawl

More KateStory

KateStory Books XV and XVI are now posted in their entirety! I have made corresponding updates to the index and character guide.

XVII is still ongoing (go over and write something!), and the KateStory anniversary is coming up in a few short weeks.


Playing: Dragon Quest IV. Brad bought it for my birthday! Thanks Brad!

Love and Rockets: New Stories #1

So, people on the messageboard have recently been prodding me about the fact that there are threads there that consist largely of me posting and nobody replying, yet meanwhile I have let my blog languish since February. It is a fair point, and so I'm going to start putting my posts about things nobody else apparently wants to talk about up here instead of on the boards.

Sadly, Love and Rockets seems to be one of those things, and that's a shame — anything involving Skrulls or written by Mark Millar provokes lively discussion, yet when I bring up one of the seminal series in comics history (and, for my money, a fantastic piece of American literature)? Nada.

So this week marked the debut of Love and Rockets: New Stories, the third volume of the series and a new format — a beefy 100-page annual. I suspect that the reason they titled it New Stories instead of simply Volume 3 is that, at a glance, it looks like a trade; they want to emphasize that it is not, in fact, a collection of old stuff.

The presentation is 7 short Gilbert stories (one of which is written by Mario) bookended by a Jaime story in two 24-page installments.

Jaime's story is set, loosely, in Locas continuity — it features Penny Century and Xo, and Maggie appears briefly — but it doesn't fit with the series' usual realistic themes; it's a superhero story. It recalls the early Maggie the Mechanic stories, where dinosaurs and robots appeared as casual, everyday parts of life, and Love and Rockets was actually a fairly accurate description of what you were likely to see in the book.

That aside, needless to say, it's not everday superhero fare. There's plenty of Kirby love to go around, but this is still a Love and Rockets story — it's about family issues, old friends reuniting, and strong women.

That element of the familiar pervades Gilbert's stories, too, but he abandons his established world — there's no Palomar here, nor even any of its tangentially related characters like Venus or Fritz. They're also short — Jaime devotes 48 pages to a single story, while Beto's longest is 16.

Papa, The New Adventures of Duke and Sammy, and Victory Dance form a trilogy of sorts, increasingly surreal as they go. Mario's story, Chiro El Indio, is not so much surreal as whimsical, and has a certain 1920's vibe to it. Never Say Never is a funny animal story about luck and sharing the wealth, while the aptly-named ? is a thick-lined, surreal pictures-only story that recalls Owly or Frank.

Beto's stories show a good deal of stylistic range — I'm not an artist and I'm likely to stumble in trying to describe what he does with lines and shading, but each story is visually distinct.

Anyway. Love and Rockets. One of the all-time greats, and I love that it's still being published — even if we only get one a year now.

Looking forward to Beto's story in this year's Treehouse of Horror comic.


Playing: Just finished Mass Effect for the second time; working my way through various Mega Man titles in preparation for 9.

Reading: Our Dumb World, in-between various comics. The local Atomic Comics had a 20% off sale on Labor Day and I picked up a stack; so far I've read Astonishing X-Men vol 4: Unstoppable and Batman: Gotham by Gaslight.

WordPress

You've probably noticed the site looks different.

Or, if you haven't because you're reading this via RSS, you've probably noticed you just got ten duplicate entries in your reader.

That's because I just migrated my backend over to WordPress.

As I alluded in a recent post (and yes, I update so seldom that three months ago qualifies as "recent"), b2evolution reached a point where it made even the simplest tasks a chore. A quick rundown:

  • As noted before, it refused "id" and "name" attributes in <a> tags. In other words, it would not allow me to use anchor tags as anchors.
  • Its error messages were hideous. "Invalid URL" may be useful information in a post that has as many as three links in it, but when you have fifty, it's the coding equivalent of punching me in the gut and then pointing and laughing. And for those of you who have not yet taken a 100-level programming course, it bears noting here that telling me which URL was causing a problem would take maybe twenty characters of additional code.
  • Not only wouldn't it tell me which URL was a problem, it wouldn't tell me why. I had to poke through a gigantic list of blocked URLs before I discovered that b2evolution had for some reason automatically blacklisted all mac.com sites.
  • Okay, this is the best one. You think blocking mac.com is bad? Check this out. In the same post, I linked to a rather lengthy driver URL — go ahead and mouse over that link and see what I mean — and b2evolution rejected it.

    See anything wrong with it? No? Neither did I. It took me about an hour to figure out what was happening. Here's the problem:

    The link contains the string "&ProductID". See where I'm going yet? No, you probably don't; even if you know that the HTML code for an ampersand is "&amp;" it probably hasn't hit you what happened there.

    So okay, here's what happened: b2evolution saw the "&Product" in that link, expanded it to "&amp;Product", and then, on a second pass, turned the ;P into a smiley.

    Hang on, it gets better: there is no way to disable smileys in the b2evolution admin control panel; you have to hack the PHP manually.

    Hang on, it gets even better: there actually is a checkbox in the control panel to allow you to disable smileys…and it is grayed out by default. Someone went to the trouble of actually coding up an easy fix…just to make it impossible to use.

In short, b2evolution was like everything my old web host ever gave me: at first, it was a generous gift and gave me an outlet to share my thoughts with the world, but over a period of years it became less and less bearable up until it reached a point where I simply couldn't go about my daily business anymore without it making my life unpleasant.

Actually, catty remarks about Internet drama aside, this is a coincidence — I started this overhaul several days before Sharkey decided to pull up stakes. However, it's a happy coincidence, and it's nice to see him carve us out an alternative to Crazytown.

Anyway, on to the technical side, for anyone else who has WordPress questions. On the whole, I think WP is better so far. I absolutely despise "smart" quotes, and it parses text inside <code> tags just as poorly as b2evolution, if not even worse, but fortunately I found two plugins called Unfancy Quote and Preserve Code Formatting which take care of those two problems right out the gate.

I think I've done a pretty good job with the new theme, taking the old look and making a few modest changes to it. (I've finally retired that silly-ass old digits.com counter. It is the end of an era.) The CSS is my own, but the PHP code is largely adapted from Sandbox. As such, it's GPL'ed code, so once I'm finished tweaking it I'll put a zip file up just in case anyone wants to eyeball my source.

If there's anyone else trying to migrate old-ass b2evolution (0.9 series) to WordPress, there are a couple different ways to do it. You can convert to Movable Type and import natively (tutorial at Insert Witty Title), which preserves categories but hoses custom slugs, or you can use a conversion PHP script (tutorial at ibrian, though there are a few different versions of the script), which preserves custom slugs but hoses categories. I opted for the latter since it's less of a pain to recreate categories than slugs, but YMMV; if you never used custom slugs and just stuck with the default post titles, I'd say try the former. (There is something in there about how b2evo replaces spaces with underscores and WP replaces them with dashes, but there should be a tool to correct that too.)

Anyway. New blog, new forum. Let me know what you think. Maybe one of these days I'll get up the courage to dust the cobwebs off my Links page.


Playing: Super Mario Galaxy.

Reading: Just finishing Dune.

Video Games in the Media

To: NPR's Morning Edition

On this morning's Morning Edition, Kelly McBride expressed concern that Wii Sports would lead her children to erroneously believe they could actually play sports.

I think this is a very reasonable concern. I just got a Wii and spent a good portion of last week playing The Legend of Zelda: Twilight Princess. Yesterday morning I got up, put on my green tunic, grabbed my sword and shield, and went to cross the bridge at Yorkshire and the I-17. When the gateway to the Twilight Realm did not open and I failed to turn into a wolf, I was forced to come to grips with the shocking possibility that video games might not be real.

Like I was saying…

Microsoft to change "Hotmail" to "Windows Live Hotmail".

What in the hemorrhaging hell does Hotmail — or any of this other Windows Live crap, for that matter — have to do with Windows?


Playing: Final Fantasy VI Advance, The Legend of Zelda: Twilight Princess

An Inauspicious Beginning

How I kicked off 2007:
With a nail in my tire.


Reading: The Areas of My Expertise, by John Hodgman

Playing: Final Fantasy 3, Final Fantasy 12, Guitar Hero 2