Tag: Storytelling

Flubs

It's interesting, the kind of small but glaring errors that take you out of something.

Mad Men has an absolutely fantastic crop of writers, editors, directors, and actors -- so it's jarring when not one of them notices that, say, "1960, I am so over you" is a phrase that no human being has ever uttered. It's one thing to use a 1963 Bob Dylan song as background music in an episode set in 1960; it's another to actually have a character use slang that would be out-of-place in a show set in 1990.

A less severe but still amusing flub: in last week's Thundercats, a character said he had worked his math out to "the thousandth decimal point". I think I can see the error in his calculation: he used more than one decimal point.


Also: I changed the name of the "toons" category to "cartoons", because this is not Who Framed Roger Rabbit? The only reason I used the shortened form of the word in the first damn place was for a set of link banners I made back in 2000 that only one guy ever actually used.

Hudson

News out of the Comics Internet today is that Laura Hudson is stepping down as EIC of ComicsAlliance. It's one of those things where the headline shocked me but the story actually left me feeling it's a good thing -- Laura described the frustration of having to maintain a website instead of just being able to write.

I've been grousing about that very thing on this blog -- and this blog is tiny, has one writer, no comments section, and nobody looking over my shoulder to make sure I don't use the word "fuck".

So, Laura Hudson not worrying about site admin crap and, instead, focusing on writing more articles? Yes please.

Because the woman writes a damn fine article.

Last September, she set the Comics Internet aflame with a post titled The Big Sexy Problem with Superheroines and Their 'Liberated Sexuality'. She wasn't the first person to point out sexism in mainstream American superhero comics, obviously. Nor was she the first to point out that it was a barrier for entry in DC's "New 52", ostensibly an attempt to attract new and lapsed readers.

But her piece was clear, heartfelt, and became something of a rallying cry, the first of many on CA, and linked frequently in other articles on other sites.

She's more patient than I am.

Somebody tries to tell me there's no sexism in American superhero comics, I'm less likely to deliver a point-by-point set of examples and how they make me feel, and more inclined to look incredulous and say "Are you fucking kidding me?"

I don't think people should have to write pieces like that. I think every example, every explanation, that Laura gets into in that piece is blisteringly obvious and self-evident.

But obviously there are people who just don't get it. For many of them, their instinct when confronted with such a piece is to get defensive, or to deny, or just to spew a bunch of crazy misogynistic crap in the comments section. I swear that the CA comments section got permanently stupider after that post. (And people are still writing terrible comments on that single post, nine months later -- you're probably better off not scrolling down to the bottom.)

But I think some people do listen. I think some people do take a look at what they're doing and look for ways to fix it. Just the other week Greg Rucka wrote a great post at io9 discussing superhero misogyny and how to fix it (basically: you want to write a well-rounded female character, talk to some women). The discussion is ongoing -- and with Hudson back writing articles, I like to think she'll keep the heat on.

I think it's a little optimistic to say that Big Sexy Problem could be the most important thing written on the subject since Gail Simone's Women in Refrigerators list -- but I really think it has the potential to be.

Course, she's more than welcome to just post cat pictures from here on out, too. She's earned it.

And she writes a mighty fine Mark Millar Valentine.

X-Files

So you know what I just watched?

Well, it says "X-Files" up there, so yeah, you probably do.

My fiancée is out of town and I am bacheloring it up. This is rather less exciting than it sounds; as it turns out most of my friends my age are busy raising kids and said they'd get back to me about going out for beers sometime.

So I've largely been sitting at home playing Nintendo and watching Netflix.

You know, Thursday.

Anyway. I watched X-Files pretty religiously from probably about '96 to '98. I missed most of the early stuff and most of the late stuff. I saw enough to know that when it was on it was on, and when it was off...it got pretty bad.

Tonight I fired up the pilot. And while a lot of shows don't quite click in the pilot, this is definitely one of the "on" episodes. Right out the gate, the show is smartly written, beautifully directed, and convincingly acted. (Yes, even Duchovny. Guy only ever plays one part, but that part is Fox Mulder.)

And they look so young.

There's an immediate charm to it -- and I think part of it is in the tiny budget. There's something that's always fascinated me about watching people try to make something on a shoestring -- Evil Dead, Doctor Who, MST3K (which, incidentally, is the show I stopped watching X-Files for; it was moved into the same Sunday night timeslot in its last season or two). Even terrible stuff -- like, say, most of the movies they actually showed on MST3K -- there's a charm to the trying, to the heart of it all. I said recently that I'd rather watch a cheap, terrible movie like Manos: Hands of Fate than an expensive, mediocre one like...well, anything by Michael Bay -- and I stand by that.

But X-Files, at its best, was something that did great with a tiny budget.

Indeed, I think it was the Emmys, the movie, the relocation to LA, that led to the show beginning to dip in quality.

But even then, even during the Doggett and Reyes era -- when it was on, it was on. (Hell, I may be the only guy who thought the '08 movie had some charm -- course, it helped that I looked at it as just another episode instead of an attempt at a triumphant return.)

Anyhow, the whole series is up on Netflix.

There are lots worse ways to spend an hour...

On Alan Moore

Arguments on the Internet are waged through cliché.

Before Watchmen is out today. Alan Moore isn't too happy about it, and has made it abundantly clear that he did not approve it.

Bring this subject up, and sooner or later somebody -- perhaps even an ordinarily intelligent person -- is going to introduce the false-equivalence argument, "Did JM Barrie approve Lost Girls? Did Bram Stoker approve League of Extraordinary Gentlemen?"

I shouldn't have to explain why that is a stupid comparison, but let me just get it out of the way:

JM Barrie did not approve Lost Girls and Bram Stoker did not approve League because JM Barrie and Bram Stoker are fucking dead.

Alan Moore: Not dead. Still alive. Vocally complaining about the use of his characters and concepts.
JM Barrie and Bram Stoker: Dead. Not still alive. They do not have an opinion about Alan Moore.

Not remotely the same thing.

So, okay, point that out and whoever brought it up might concede that point, but then next on the list is "But Watchmen is based on the Charlton Comics characters; it wasn't original in the first place."

Well, you're getting warmer, but still no.

While it's true that the Watchmen cast is deliberately derivative, it is distinct. Rorschach is not the Question, Dr. Manhattan is not Captain Atom, and Nite Owl is not Blue Beetle.

I do think it would have been nice for Moore, Gibbons, DC, or somebody to offer Steve Ditko a check for inspiring their runaway success. (Ditko would likely have refused, because he is Ditko, but it would have been a nice gesture.) But I also think that that's a fundamentally different situation than if, say, the story actually had featured the Question, Captain Atom, and Blue Beetle and Ditko had been asking them not to make it.

Being able to create original characters who are clear analogues to existing characters is a good thing, and the comics industry is built on it. Superman is based on Doc Savage and Batman is based on the Shadow. But they are most certainly not Doc Savage and the Shadow; they're not merely distinct legally, but also morally and artistically. Just as the characters in Watchmen are distinct from their inspirations.

Even in current issues of League, where Moore is clearly using still-living creators' characters with the serial numbers filed off -- most notably Voldemort --, it's still not the same thing. Including a popular, culturally-important character in a minor role or cameo in an ensemble book and never referring to him by name is qualitatively different from making him the main character and sticking him on the cover.

All that said, there are some people who have made a fair point and a rational comparison in this debate: Alan Moore did spend most of the 1980's working on other people's characters. Superman, Batman, Green Lantern -- for someone who now bemoans DC's predatory contracts, he didn't seem too concerned about Jerry and Joe's cut when he wrote Whatever Happened to the Man of Tomorrow?

And that is a fair point. You can take this a number of different ways, I suppose -- it could be that Alan Moore was simply young and naive and didn't think about things like that in those days. Or it could be that he, Scott Kurtz-like, knew about the injustices of the past but naively believed that things were All Better Now.

Or, cynically, it could just be that he didn't care about unfair contracts until one affected him, or until after he was already rich enough that he could afford to tell DC off.

Honestly, that's a valid interpretation. I can respect that opinion. It's not flattering, but it's at least logically consistent.

And the other thing is, you know, Alan Moore is kind of a dick.

First, there are the blanket statements he constantly makes about everyone at DC and Marvel being terrible and doing nothing but rehash his ideas from 25 years ago. Now unfortunately, I do believe there's some truth to that -- grim-'n'-gritty stories attempting to duplicate Watchmen and Dark Knight Returns are a blight on the superhero genre -- but to say that there's not one person with a single original or creative idea at either company is just, by Moore's own admission, an insult delivered from a position of ignorance.

There's also a whiff of the paranoid conspiracy theorist to Moore's ranting about DC. I don't really think DC bought WildStorm just to get Moore back. And neither do I think that Steve Moore (friend, no relation)'s novelization of the Watchmen movie was scrapped out of petty revenge against Alan, acted out through coded threats transmitted through an unwitting Dave Gibbons -- I find it far more likely that someone at DC just realized that making a novelization of a movie that tried its hardest to be a shot-for-shot adaptation of an existing comic book they already published was a fucking stupid idea.

But his claim that DC was using Gibbons to send weird coded threats brings us to another problem I have with Moore: he has a pretty spotty history with his co-creators.

I think it's wonderful that he refused his share of royalties from V for Vendetta and Watchmen and insisted that it be given to David Lloyd and Dave Gibbons, respectively. I also think that it's a damn shame that, afterward, he accused them of being ungrateful and refused to speak to them ever again.

And that's something that I think too many people have ignored here: comics is a collaborative medium, Alan Moore didn't make these comics by himself, and unfortunately he doesn't just have a history of falling out with his collaborators, he also has a history of blocking their old work from being reprinted.

Steve Bissette -- who says he still has no idea what he said that made Moore refuse to speak to him anymore -- has spoken at length about his attempts with Rick Veitch to reprint 1963 and Moore's refusal to let it happen, and has noted, sardonically, that as much as he hates work-for-hire, it's his WFH collaborations with Alan that are still in print and earning him royalties, not their creator-owned work.

So while I still think Moore and Gibbons should own Watchmen, I acknowledge the very real possibility that if they did, Moore might still have declared Gibbons to be persona non grata and might very well have forced Watchmen out of print. We'll never know.


To the matter of the Watchmen contract: I don't think anyone was attempting to hoodwink Moore and Gibbons with the reversion clause; neither they nor DC had any expectation that the book would stay in print and never revert.

To that end, I can see DC's point that it tried, for decades, to reach an agreement with Moore that would be favorable to all parties, up to and including offering him the rights back if he'd write the prequels himself, and that he was intractable. And I can see Moore's point that DC was moving the goalposts and offering him what it had already agreed to give him, in exchange for more in return from him.

In that sense, it can be viewed as simply a dilemma, as two parties unable to reach an agreement (with Gibbons trapped in the middle) and both sympathetic to a certain extent.

On the other hand, there were cases where DC clearly took advantage of Moore and Gibbons, most notably in the case of the Watchmen buttons it sold as "promos" so that it wouldn't have to pay them their cut for merchandising.

And Moore has recently claimed that his contract actually stipulated that if he ever refused to agree to anything DC proposed to do with the property, they could hire their own lawyer to sign in his stead. And if that's true, then yeah, I think the contract was predatory.

Which does, of course, mean that Moore should have had a lawyer go over his contract in the first place -- I don't think anyone, including Moore himself, disagrees with that.

But what I don't quite get is the frequent line of reasoning, "He signed a contract, therefore he deserves anything that happens as a result of that." Well, legally, sure, but ethically that's far too callous a worldview for my tastes. The notion that it's Moore's fault for allowing DC to take advantage of him -- well, certainly he deserves some share of the blame, but what I don't get is how that absolves DC of any blame for actually taking advantage of him.

JM Straczynski's "Did Alan Moore get a crummy contract? Yes. So has everyone at this table. Worse was Segal [sic] and Shuster, worse was a lot of people" dismissal is particularly galling.

But JMS inadvertently brings up another point -- by being, himself, a perfect example of a famously difficult person to work with, a guy known for publicly criticizing the people who sign his checks, who DC puts up with anyway because he brings in good money.

Moore may seem intractable, but DC hasn't gone to much trouble to keep him happy. As Heidi MacDonald recently noted, he was willing to collaborate with them on a Watchmen retrospective back in 2000 -- but after that, DC pulled one of his stories, almost didn't publish Black Dossier, and never did publish it in the format Moore and O'Neill wanted.

Hell, Moore was even consulted for the V for Vendetta movie up until he read a script written by Americans who didn't even have a working idea of how British people talked or the basic structure of the British government.

Moore may be a crank, but MacDonald's point is sound: DC is making the same mistake it's been making since 1939. It's focusing on the characters as its treasure trove instead of their creators.

Way I see it, Before Watchmen will sell well at first and be largely forgotten in a year or two. It's another example, like the New 52, of short-term gimmick thinking -- it'll be a blip on the radar, rather than something that brings in new long-term readers and fans.

You know what could have brought in new readers and fans? New material by Alan Moore.

DC is so singularly focused on wringing every last penny out of Watchmen that it hasn't even stopped to consider what made the book great. It wasn't Ozymandias and the Comedian. It was Moore, Gibbons, and colorist John Higgins.

And maybe Moore was always going to get pissed off and take his ball and go home. Maybe nothing DC could have done would have been enough to get him to stay. Or maybe, if they'd gone to more trouble to keep their biggest-name creator happy, he'd still be around churning out new bestselling books for them -- we'll never know.


Course, there's also the point that Before Watchmen is a terrible idea in the first place, and it would still be a terrible idea even if Moore gave it his blessing -- even if Moore wrote it himself. (And yes, he was planning on it at one point.)

Watchmen is a complete story with a beginning, middle, and end. It stands alone, and should continue to do so. I love Darwyn Cooke and Amanda Conner (and I've enjoyed some stuff by JMS and Azzarello), but I'd much rather see them working on something new.


Discuss this in the Watchmen thread at Brontoforumus!

Selling Out

It's interesting -- those last two posts have actually gotten a couple of people to tell me I should post more. A friend I hadn't talked to in a few months, somebody from the messageboard, and, to my pleasant surprise, a stranger. (Or possibly someone pulling a surprisingly elaborate hoax, which I suppose is still flattering in its own way.)

Partly because of the feedback, I'm going to try and write more here.

I've fucked around on the backend a bit; you've probably noticed posts have tags at the bottom now. I've gone through all the way back to when I first started using blogging software in '06, and tagged all of them. I'm half-tempted to go through the older ones, from when I entered everything by hand, perhaps for no other reason but to tally up how many posts each I've devoted to Mike Allred and Kurt Busiek, but that sounds suspiciously like a lot of work for very little payoff. The reason I switched to blogging software in the first place was because I found myself spending a really inordinate amount of time cutting-and-pasting from one page to another.

Speaking of which, I've also updated the KateStory page, fixed broken links, summarized Book XVIII, and added some new character entries, which is exactly the kind of irritating bookkeeping that drives me to go play Nintendo instead of updating the site. Wonder if it'd be worth it to set up a DB so I don't have to manage every character's list of appearances manually. Then again, we haven't done one of these in nearly two years.

And speaking of old crap that seemed like a good idea at the time, I've renamed the "My Personal Life" category, because that was always a pretty stupid name for "What book I am reading/What game I am playing" but which I kept for a dozen years due to a combination of inertia and mild amusement that I could refer to my categories with the shorthand "Life/Stream".

I've changed it to the more boring but more accurate "Status Updates". That still doesn't seem like a very good name, so if anybody's got a better idea I'm open to suggestions.


I ever tell you why this site is called corporate-sellout.com?

I was chatting with an old friend of mine. Girl I went to high school with; we were in drama together, and I went to my junior prom with her.

By this point we were in college. I was a freshman or a sophomore, thereabouts, and she would have been a year ahead of me.

We were still in touch but pretty testy with each other -- you know that age, where you're out on your own but still kinda stressed-out and pissed-off about everything.

Plus, I was still getting over a bad breakup. With her roommate.

Anyhow, we were talking about our majors. She'd picked creative writing and I pooh-poohed it a bit.

Not because I don't believe in writing, of course. She and I are both storytellers, at heart.

But for other reasons. I thought of college as a means to an end, a financial investment for a financial reward. And, well, I was lucky enough that I really enjoyed something that also was, unlike a creative writing, a lucrative degree. (That'd be CompSci, for those who haven't been keeping score.)

She responded, rather angrily, with "Well, it sounds like I'm studying to be an artist, and you're studying to be a corporate sellout."

It wasn't the worst thing she called me in that conversation (it was followed shortly by "asshole"), but it stuck with me.

Mostly because I make a terrible corporate sellout.

Up to that point in my life, I'd never even worked in private industry; all my work had either been for my family or for the government.

I've worked a few corporate jobs in the years since, but I'm still a bottom-rung IT temp. If I were going to sell out, it would have been for a lot more money than what I'm making.

Funny thing is, last I heard she was doing much the same work I am -- she's probably a bit higher up in the chain, actually, because a few years back she took an entry-level phone support job that I refused.

I can't say I regret refusing that job, because seriously, entry-level phone support sucks and I thank the all-powerful Atheismo every day that I no longer work in a phone bank, but I will say that the job I took instead because I thought it'd pay better and give me more room for advancement was...a miscalculation.

So it goes, I suppose. But I'm still a storyteller at heart.

I enjoy the hell out of writing. And I never really stopped doing it -- I just cut way back on doing it here.

I'm pretty damn prolific over on the forums, and I spend more time arguing with idiots in the ComicsAlliance comments section than I'd care to admit. I think I'm much better off trying to redirect at least some of that effort back this way.

I've probably got a pretty good backlog of standalone posts over at Brontoforumus (and maybe even Pyoko, if I feel like slogging through Wayback pages) that I could just copy-paste up here. I expect I'll do a bit of that, in addition to original posts.

Final Fantasy 7, Fourteen Years Later

The thing that surprised me most, on a replay of FF7 after lo these many years was, you know, it's actually pretty good. Not the best game ever, not even the best Final Fantasy -- hell, not even the best Final Fantasy released in a six-month period --, but pretty good.

It's easy to scoff at it in hindsight, probably because it's not nearly as good as some people claim it is. And frankly I'm embarrassed by my own youthful enthusiasm for it. But, truth be told, it's a good game. And it's not really logically consistent to love 6 and hate 7, because 7 is so clearly a refinement of 6. Amnesiac hero reluctantly joins underground organization fighting an evil, technocratic Empire that is extracting the spirits of a dead, magical race into glowing stones to use for its own nefarious purposes? Yeah, that sounds pretty familiar. The leader of the Empire is killed by a psychopath who is the product of one of its magical infusion experiments gone wrong, and who then becomes the Big Bad? Check. The key to saving the world is a mysterious girl who escaped from the empire's lab and turns out to be the daughter of a human and one of the aforementioned magical race? Mhm. Even the environments and the music are awfully familiar.

Which I suppose in itself could be taken as a knock against FF7 -- it hits a lot of the same beats as its predecessor. But this is Final Fantasy we're talking about. It's not like FF6 was fresh and new -- if you squint, the above plot summary isn't too far off from FF4's, either. And truth be told, 7 does some things better than 6.

It's easy to lose sight of in a flashy, forty-hour game, but, at least in places, FF7 shows a remarkable economy of storytelling. Take President Shinra -- for the first act of the game, he's the presumptive villain, and he makes a hell of an impression. But in truth he only appears in two scenes, I can count his lines of dialogue on my hands, and then he's promptly killed, offscreen, by a character you've never seen and have only heard of in rumors.

That's a pretty far cry from Kefka and Gestahl, really. Kefka is clearly the game's villain from the get-go, and you know sooner or later he's going to take out the Emperor. As for Gestahl, he doesn't get a lot of development but he's in a few scenes and you get a decent sense of who he is.

With Shinra, by contrast, you get a sense of who he is with very minimal information. It's quite well done. And then he's killed just a few hours in, by somebody who hasn't even been introduced yet. That's a shock -- and the presentation, the darkened halls filled with blood, is pretty unexpected too.

The key difference between Shinra and Gestahl -- and the key difference between their respective empires, and arguably between the settings of the two games -- is that Gestahl is an actual head of state, while Shinra is a CEO. The Mayor of Midgar only briefly appears in the game, and makes it very clear that he's a powerless figurehead. The man who runs the reactors rules the world. Forget the motorcycles, that's the most modern thing about FF7.

Shinra's also utterly ruthless and calculating. He wipes out an entire slum and blames it on the terrorists who have been sabotaging his reactors.

(It does fall apart a bit in the Corel flashback. Barrett convinces the people of his town to sell out to Shinra -- and then Shinra burns down the town anyway? I really have no idea how that serves the plot at all. It's not even there to fill the "hero's hometown gets burned down" box on JRPG Bingo, because by that point in the game Sephiroth's already burned Nibelheim, in a different flashback.)

Rufus makes an interesting contrast to his father. For all his initial talk about ruling by fear, his death is a contrast to his father's: the elder Shinra dies after destroying Sector 7; the younger dies saving Midgar. He doesn't have to be there; he could have evacuated, and he chose not to. His deeds redeem him, even if he's still not a very nice person -- and even if Midgar ends up destroyed anyway.

But probably the best example of FF7's skill in economical storytelling is the destruction of Sector 7 and the deaths of Biggs, Wedge, and Jessie. Sure, they're the requisite Star Wars-named fodder characters (Romanized correctly here for the first time!), and no, they don't have that much screentime, but you grow to like them in that short time. You learn just enough about their hopes and their doubts -- Wedge's guilt over the civilian casualties, Jessie's nervousness about her forged ID cards -- to feel for them. And Wedge is a legitimately fantastic example of a character whose personality is communicated visually, through his model and his body language. Which of course starts to bleed into my previous post and the observation that simple, iconic images can convey a whole lot to an audience.

There's a point where the uniqueness of gaming comes into the Sector 7 collapse, too. Sure, killing a bunch of poor people and blaming it on the hero is stock Bond Villain stuff, but this is different: the first opportunity you get to do a little bit of free exploration is Sector 7. You wander around, you meet people, you slowly get introduced to the world of the game there. It's not that the villagers have gotten too much more complicated since welcoming you to Coneria and warning you that the Fire Fiend will burn everything up, but they have little stories and personalities -- hell, the building designs have more character than the people, but the bottom line is that you get a feel for Sector 7 that you don't get for most fodder locations. (Contrast with FF6: Kefka's murder of the population of Doma establishes him as a very bad man, but you're not emotionally invested in Doma or in anyone there except Cyan and his family.) In short, a couple of lines of dialogue, some atmospheric design, and the proper placement in a game's narrative and presentation can really make a minor location stand out.

Oh, and the steel beam through the playground is as subtle as a chainsaw to the face, but it's definitely a memorable image.

And while the game can get awfully overbearing in places, it has some deep themes that are presented without being harped on. Of course the whole thing revolves around Japan's complex relationship with nuclear power -- something thrown into stark relief as I replayed it a few months ago when the Fukushima meltdown was in the news -- and it makes Barrett's team the ostensible heroes, but there are shades of gray there. Barrett is well-meaning, and perhaps the character with the purest motives in the game (leave a better world for the little girl he's adopted) -- but he's also a revenge-obsessed terrorist who gets a lot of people killed, most of them innocent and some of them his own team. And he's easily the most sanctimonious character in the game -- he rants constantly about saving the planet from the monsters who are sucking its lifeblood to generate power, and the game respects our intelligence enough not to point out the irony that he's a former coal miner.

Interface

It's not just the story that feels like an update of FF6; the actual gameplay is really quite similar too. Materia's not so far off from Espers -- the main difference is that it makes the characters even more interchangeable -- and the game is similarly unbalanced. It's still trivial to produce a party that will take the last boss out in a round or two; the game ups his stats a bit if you're at level 98 or 99, but it doesn't really make for a challenge.

There are challenges, of course, for advanced characters -- Huge Materia and the Weapons -- and in this sense, the game is better-rounded than FF6. The biggest problem is that, for the most part, they suck. On my latest play-through, I probably spent about ten hours grinding on Magic Pots and Movers, and for what? Spammy, unsatisfying battles with the Weapons, and a bunch of Master Materia I didn't need.

Seriously, if I ever try to beat Ruby and Emerald on a future playthrough, or get any Master Materia (with the possible exception of yellow), just give me a quick smack in the back of the head. It's stupid and it's a waste of time. And the Arena's not much better.

...but back to the interface. If you don't bother with all the side crap, it's pretty neat! And while weapons and armor have been simplified way down from 6, they complement the Materia system nicely. Do you optimize for equipment stats, for number of Materia slots, for number of linked Materia slots, or Materia growth?

And the Blue Materia are pretty neat too. Added Effect/Hades was always a favorite, and Phoenix/Final Attack is clever if overkill.

Where FF7 runs into its biggest gameplay problems is in simply interacting with the world. It's an early 3D game, and it's obvious that the team was still trying to figure out how to realize the Final Fantasy rules in that context.

This is most apparent in the field. There is a stunning variety of detailed backgrounds in the game. The trouble is that they're low-resolution, low-color prerenders, and much of the time it's difficult to figure out simple things like where you can walk and where you can't.

Image: Train yard
Can anybody tell me where the fuck I'm supposed to go on this screen?

There's a toggle you can use to show points of interest, but it's not very useful.

And battle's not much better. In classic Final Fantasy style, it consists of your party in one line and the enemy party in another line, but, for the first time, the characters actually move across the screen when they attack each other -- and the devs thought it would be a good idea to compensate for that by adding movement tracking to the battle interface.

They were wrong.

Say I'm trying to attack a monster, and it moves across the screen while I'm trying to point at it. Well, suddenly it's not where it was a second ago, and I have to move the pointer around to get to it. And probably wind up pointing at my own party somewhere in the process. Or, the reverse -- I'm trying to heal or buff one of my party members, and she jumps across the screen. (Actually it's a pain in the ass to target your own party members even when they're standing still, because the game can't seem to decide whether they're arranged left-right or up-down.)

All of which is just needlessly complicated, seemed-like-a-good-idea naivete. Changing the graphical presentation should not have actually changed the controls! FF7's battle interface is functionally identical to the previous six games'; it should play exactly the same even though it looks different. So that monster's not actually standing in his spot when I point at it? It doesn't matter; if I point at where he was standing a half-second ago it should still target him!

Music

The music in this one is just superb; it's legitimately one of the best original soundtracks in gaming history. Can you remember the first time you heard the boss theme? I can.

If I have one complaint, it's that you can pretty clearly hear Uematsu recycling the same themes at this point in the series -- Aeris's theme sounds a lot like Celes's theme, and they both bear a more-than-passing resemblance to Fanfare for the Common Man.

On the other hand, it's hard to fault Uematsu for retreading musical themes when the game retreads so many story themes -- you can't really blame him for making the Mako Plant sound like Vector when it looks so damn much like Vector too.

Ultimately, I can't take too many points off Uematsu for experimenting with the same riffs throughout the years. Charting his career through the series, it's the story of a guy learning his craft and learning new tools as they develop -- in his chiptune days, he was a programmer as much as a composer. The very first thing you hear in the very first 16-bit Final Fantasy is an extended version of the Prelude theme from the preceding three games. The first thing you hear in 7 is that theme again, this time with harp and vocals.

The move to the PS1 hardware had almost as profound an effect on the audio of the Final Fantasy series as the video. It allowed Uematsu a wide-open world to compose in MIDI, and, in a couple of cases, to use Redbook audio as well. FF6 had already involved some long, complex pieces that went on quite awhile before looping back to the start (Terra's overworld theme being the best example), but 7 had many more. And with instrument samples, the MIDI sounded less artificial than the chiptunes of yore.

The Love Triangle

The biggest problem with the Cloud/Aeris/Tifa triangle is that it's a case of two Bettys and no Veronica. (For you kids out there, you can substitute "Betty and Veronica" with "Edward and Jacob". Probably. I don't know; I couldn't even make it all the way through Steve's summary of Twilight. And it was hilarious.)

Tifa and Aeris are too much alike. At a glance, you expect the obvious trope: the scantily-clad, well-endowed one is the sassy, liberated one, while the conservatively-dressed one is a shy girl-nextdoor type. And at first, the game seems set to go down that path -- after all, you meet Aeris in a church and Tifa in a bar. Then, it takes an interesting turn suggesting that maybe they're about to subvert the trope and reverse the roles, as Tifa turns out to be literally the girl nextdoor and Aeris fearlessly guides you through the slums where she's grown up. But that potential twist never really pays off, and ultimately Tifa and Aeris are both the shy girl nextdoor. There's not a whole lot that distinguishes them from one another, and ultimately the competition between them never really feels like there's anything at stake in it.

Of course, once Aeris gets shish kebabed the triangle is resolved while simultaneously finally achieving a real dichotomy -- Cloud never makes a choice between the two women, the choice is made for him, and the rivalry for the audience's affection is no longer between two sweet girl-nextdoor types but, instead, between the angelic figure who died tragically and the girl who survives, stands by Cloud through his breakdown, and literally follows him to the ends of the earth. That is an interesting contrast, and it's most likely why people still care about Tifa and Aeris all these years later.

And of course there's also the rudimentary romance subquest that served to define them throughout RPG's to come. You can't seriously tell me that any of BioWare's romances are substantially more complex or nuanced than choosing your date for the Gold Saucer. Hell, it's even got a same-sex option!

The Translation

My God.

I played the PC version on my recent playthrough, and the most infamous errors ("This guy are sick", "Off course!/No, way!") were fixed, but there was still a "creek in the floor", and I'm pretty sure I saw "shit" spelled with an apostrophe. And the first boss fight still begins with Cloud instructing you to "Attack while it's tail's up!" -- less notable for the misplaced apostrophe than the omission of the rather nontrivial word "Don't", pretty much guaranteeing everyone playing the game for the first time would die twenty minutes in.

There's an absolutely fantastic peek behind the curtain in The Rise of Squaresoft Localization, an article by Wesley Fenlon at 1up. To wit: the massive script of FF7 was translated by one guy, who had little or no access to the original team, had no "series bible" of common Final Fantasy names and words, and had to hack the whole thing into a foreign character set. Considering that, he did a pretty good job -- I mean, we're still talking about the damn thing, aren't we?

But on the whole it was a big step down from Ted Woolsey's FF6 translation. Sure, that one has its detractors, but I can't for the life of me figure out why. It's got mistakes ("Vicks and Wedge"), truncations ("Fenix Down", "Carbunkl"), and plenty of 1990's-era-Nintendo censorship, but not only does it exceed 7 in its adherence to the basic rules of English spelling and grammar, it's also a lot more fun.

I suspect that FF7 is more like the American FF2 writ large in that people enjoyed it because the deeper themes of its story shone through the lousy script that conveyed them.

Right Time

I think the defining characteristic of FF7 is that it is spectacularly adolescent.

That's not entirely a bad thing -- in fact, it was adolescent in a time when its medium and its audience were adolescent too. It was big, it was operatic, it was bombastic; it was obsessed with its own appearance; it treated its shallow, superficial philosophy as if it were really deep and thought-provoking; it featured awkward cursing and a busty girl nextdoor and in the end it wasn't nearly as damn important as it seemed at the time. In other words, it's pretty damn obvious where its appeal to its target audience came from.

Final Fantasy 7 and Iconic Images

I closed Part One of my Final Fantasy 7 retrospective by saying that the Phoenix Rejuvenation Project, a mod designed to replace all the super-deformed field character models in the game with more detailed and realistically-proportioned ones, was the product of a lot of hard work by a lot of talented people...but just a bad idea on principle. The reason I believe this comes down to one essential point:

Final Fantasy 7 is ridiculous.

Now, the game has a huge fanbase, most of which was captivated by its epic story, cinematic atmosphere, and shocking moments. And I think that, given those elements, people tend to forget exactly how damn silly it is.

Here's an example. You're following Sephiroth -- the man who left a trail of blood and bodies ending in a dead President, a man who burned the heroes' village to the ground -- and his trail leads to...an amusement park. After you get your fortune told by a talking stuffed cat, and optionally ride the roller coaster and play an arcade game about the mating habits of Moogles, you find another trail of blood and bodies, these cut down by machine-gun fire. It's briefly implied that your colleague Barrett is the killer, but it turns out it's actually his best friend Dyne. Dyne's gone off the deep end and just wants to burn everything down; when he hears his daughter is still alive and Barrett's adopted her, he threatens to kill her and Barrett has to kill him first.

And then you go race a Chocobo.

Seriously. That is not an exaggeration. At all. The delay between Barrett having to gun down his best friend in order to protect his daughter and Cloud becoming a jockey in a race between giant pastel-colored birds is approximately thirty seconds.

The tone of FF7 shifts so often and so wildly that if you think too hard about it your brain will get whiplash. Do I even need to get into Wall Market and Don Corneo's Mansion? Do I ever want to see a realistically-proportioned Don Corneo thrusting his hips at me? (Actually, I looked for one from the Rejuvenation Project to inflict upon you, my audience, and couldn't find one. Maybe they don't want to see it any more than we do.)

And I can't stress this enough: one of your party members is a talking stuffed cat.

Final Fantasy games, at least since the 16-bit era, are a delicate balancing act of the serious and the silly, and 7 is probably the one that shows that contrast most clearly. And key to its balancing act is its use of exaggerated, iconic character models.

In the essential Understanding Comics, Scott McCloud explores the power of simple, iconic images:

Image: Understanding Comics
Image: Understanding Comics

It doesn't just apply to comics, of course; it works for any form of cartooning. Similarly, a few years back some dumbass critic wrote a review of Monster House where he loudly proclaimed that it was the most important animated film of all time, and summarily dismissed the entire history of animation on the grounds that, prior to performance capture, cartoons couldn't truly convey emotion. I'm convinced he was just trolling, but Amid Amidi at Cartoon Brew tore him a new one across multiple blog posts, including one with this side-by-side comparison:

Image: Monster House vs. Bugs Bunny

One's got a dead-eyed Uncanny Valley face, and the other one is Bugs goddamn Bunny. Bugs is an enduring icon who is recognized the world over and has remained popular for over 70 years, whereas Monster House...well, did you even remember what Monster House was when I mentioned it?

The point is, in cartooning, you take essential elements and exaggerate them. FF7's chibis do that: little bodies, big heads, and exaggerated movements in a story that is itself bigger-than-life. The Phoenix Rejuvenation Project injects more realistically-proportioned figures into those same exaggerated movements and bigger-than-life story, and the result is a pretty clear clash:

Image: Comparison of Barrett waving his arms, original vs. Rejuvenation
Image: Comparison of Barrett shaking his fist, original vs. Rejuvenation

FF7's field models lack even the basic facial emotions of FF6; each character has only one unchanging facial expression, and emotions are conveyed through exaggerated movement. In the Phoenix Rejuvenation Project, that doesn't change -- and it's a lot easier to accept a static facial expression when it's just a couple of lines and dots than when it's more fully formed, easier to accept ridiculous arm-waving from a squat little Playmobil man than one who's more reasonably proportioned.

And even if they could somehow take all that out, give the characters emote animations that fit their new models, you'd still have the Honeybee Inn, Sephiroth tossing people around like ragdolls in Nibelheim, Yuffie leaping across the screen, and, oh yeah, a talking stuffed cat. There are large swaths of the game that simply cannot be made to fit this art style.

I'm not opposed to overhauling FF7's field graphics by any means -- but Team Avalanche has the right idea: keep them chibi, just make them smoother and more detailed chibis.

Of course, even that approach is fraught with peril; FF9 tried it and we got a leading lady who doesn't look like a detailed chibi so much as, well, a dwarf.

Image: Final Fantasy 9's Princess Garnet


Next time: An attempt at a thorough critical analysis of Final Fantasy 7, what it did right and what it did wrong. Combat! Love triangles! Japanese nuclear anxiety! Recurring themes, both literary and musical! Keep goin'? Off course!

And in the meantime, don't forget to join the discussion currently raging at Brontoforumus!

Revisiting NIMH

My mom read me Mrs. Frisby and the Rats of NIMH when I was a kid. A few times, as I recall.

I first saw Secret of NIMH on VHS when I was in fourth grade. Mostly I was put off by the divergences from the book.

Now, the movie's got a pretty devoted fanbase, and I do love me some Bluth, so I decided to give it another shot 18 years later and see what the fuss was about. I figured my older self would be more ready to appreciate the movie on its own merits.

On one level, I was right: it was much easier to appreciate the gorgeous animation, the superb voice casting, and the sheer scope and ambition of the project than when I was 10. On the other, my gripes with the movie remain surprisingly similar to what they were back then.

Some spoilers follow, as well as my dim recollections of how things went in a book I haven't revisited in twentyish years.

First, the good: the movie is fucking beautiful. Just amazingly animated. I love the character designs, from the scabby, scaly claws of Nicodemus and the owl to Dragon the cat, who resembles a nightmare version of the Cheshire Cat. Bluth was a visionary who helped drag animation from the dark ages after Disney's death, and he assembled one hell of a crew (I noticed a Bruce W Timm in the credits). And the cast -- well, Derek Jacobi is currently touring internationally in a critically-acclaimed performance of King Lear.

It's also, as best I remember it, a decent if truncated recreation of the major arc of the book: Mrs. Frisby (Brisby in the movie) needs to move her house because her sick child can't travel, she's directed to a group of superintelligent rats living under the rosebush, and they help her because her husband was a compatriot of theirs. It turns out they were subjected to scientific experiments at the National Institute of Mental Health; they've escaped and are currently in hiding, stealing electricity from a farmer's house, but they want to move shop and survive on their own resources. This has to happen a lot faster than anticipated because the scientists from NIMH track them down and seek to destroy their lair.

The movie does a pretty good job of telling that story in under 90 minutes. But it's got its share of flaws, too.

First of all, I can see why the movie had trouble finding an audience on release: because it finds trouble finding its audience in its presentation. It's too scary for young children, but the humor is too dopey for older ones.

As for the changes -- well, I think bringing Jenner in as a present antagonist instead of relegating him to flashbacks, and giving the film a clear villain, is a smart move. However, I have to go with 10-year-old Thad's assessment that all the nuance is drained out of his character from the book. Book Jenner was a tragic figure; not evil per se, just someone who had a fundamental disagreement with Nicodemus's plan. Here he's a conniving, mustache-twirling, murderous cliché. And an irrational one at that -- when Mrs. Brisby warns the rats that the NIMH scientists are coming to destroy their lair, Jenner calls her a liar and attacks her. How does that make sense? He may be a power-mad murderer, but he has no reason to doubt her, and it's hardly in his best interest just to assume she's lying and go back home without investigating whether or not anyone actually is coming to kill him and undo the life's work he's fought so hard to preserve. All in all, the movie trades a complex character for a lame caricature.

And about that "NIMH is coming, you have to escape" bit? No payoff! We never see the rats scrambling to move; we just find out they got out of there, seemingly with no pain or trouble in the process. The climax of the book is completely gone, with the fight with Jenner taking its place.

And the fight with Jenner -- well, I'm not as bothered by Nicodemus's death in the movie as 10-year-old Thad was; it's a tragic, affecting scene, and killing off the wise old mentor character is a classic storytelling component that is probably more satisfying to a general audience than the book's ending, where Nicodemus survives but Justin apparently, but not certainly, dies.

But then there's a swordfight.

Don't get me wrong, swordfights are awesome. And this particular swordfight is awesome. But it doesn't really fit. Those miniature swords look awfully well-made; they're not what you'd expect a group of rats living under a rosebush to make, no matter how highly developed they were. And what do they have them for? Justin's a guard, but we never actually see him turn a sword on anyone outside of this scene. The rats presumably don't want to swordfight the cat because it would risk revealing their existence to the farmer -- so why do they have them in the first place?

And the swordfight leads to the movie's biggest weakness: the fucking amulet.

See, in the movie, Nicodemus has two magic artifacts: a screenie thing that lets him watch the outside world and show flashbacks, and a magic amulet. I'll come back to the amulet in a minute, but let me start by saying the screen contributes absolutely nothing to the story. We see Nicodemus looking through it at the beginning and narrating to the audience that Mrs. Brisby is going to ask him for help, and then later he has her look through it so she can see the origin story.

You don't need a damn magic screen for either of these things.

Nicodemus is sharp enough to know Mrs. Brisby is going to come knocking on his door following her husband's death without a damn magic screen. And Mrs. Brisby doesn't need to see the origin story flashback; only the audience does. The screen as a framing device is used as an excuse for some of the best animation in the film, but again, you don't need a magic screen to set up the use of special effects to frame a flashback; that's a movie trope that the audience already understands.

But the real irony of using the magic screen to show the origin story is that it effectively demonstrates why the magic screen doesn't fit the story. We're looking at a story about rats who become superintelligent as a result of medical experiments. It is fundamentally a science fiction story. The magic artifacts don't match the SF premise, and are never fucking explained; Nicodemus just has them, because wise old people in movies have magical artifacts.

Which brings us to the amulet. The movie doesn't bother explaining where it came from, just that Nicodemus has it for some reason, and that Jenner apparently knows what it is but doesn't know Nicodemus has it. Which really doesn't make a whole lot of sense, because you have to figure that if Jenner knew about a magic artifact but didn't know who had it, Nicodemus would be a really, really obvious guess.

So okay. The rats set up an elaborate pulley system to move Mrs. Brisby's house; Jenner sabotages it and causes the whole thing to collapse and kill Nicodemus. Jenner gets in a swordfight with Justin; Jenner's lackey, who's been reluctant about this whole "let's kill Nicodemus" plan for some time, saves Justin and then he and Jenner both die. Then, when all hope seems lost, Mrs. Brisby moves her house using her magic amulet.

So okay. My biggest problem with the amulet? It's not that it doesn't make sense in the context of the story, it's not that its origin and purpose are never explained, it's not that it's a MacGuffin and a deus ex machina. My biggest problem with the amulet is that fucking amulet is an asshole. Seriously. The fucking thing could have moved Mrs. Brisby's house any time, but it waited until three people were dead. And two of them seemed like pretty nice guys!

Glee takes all the kink out of Rocky Horror

My girlfriend's a big Glee fan. I watch it with her now and again -- it's a little poppy for my tastes, and has gotten too big too fast, but it's not bad; there's some good singin' and dancin' and I've loved me some Jane Lynch since Best in Show.

So last night I did what any self-respecting owner of a Denton High Class of 1963 jacket (if that's not an oxymoron) would do: I watched the Rocky Horror episode. And...I am deeply ambivalent about it.

The singing, dancing, choreography, and costumes were generally great...but to say there were compromises for network TV is an understatement. Yes, I understand that twelve-year-olds watch this show, but not to put too fine a point on it, they just did Rocky Horror with no cross-dressing. Seriously. That happened.

I mean, I'm all for letting a woman play Frank-N-Furter; I've seen some great female Franks in my time (and the best version of Dammit Janet I've ever seen was performed by a female Brad). But Rocky Horror without a single man in fishnets? Basically a contradiction in terms, and rather odd coming from a show that hasn't exactly shied away from drag before.

And then there are the bowdlerized lyrics. Some of them are incoherent -- what the fuck is "heavy sweating"? -- while others change some of the best-known lines in the show. "I'm a sweet transvestite from sensational Transylvania"? What, you can say "transvestite" but not "transexual"? Especially odd given that they used the derogatory version, "tranny", in an earlier scene. (Giving them the benefit of the doubt: as any Rocky cast member can tell you, "Tranny" is also short for "Transylvanian".)

On the other hand, the bowdlerizations made sense in the context of the show's plot, and were fairly clever from a metafictional standpoint. After all, the whole episode revolves around the simple fact that no public high school, anywhere, would ever actually put on Rocky Horror; the show being too kinky for public school works as a metaphor for it being too kinky for this timeslot, and also gives an in-plot explanation for why the lyrics are changed.

But...is it really too kinky for the timeslot? I've seen Rocky on broadcast TV, in prime time, nearly uncut. Hell, The Simpsons put Dr. Hibbert in Frank-N-Furter garb in 1995, and The Drew Carey Show did the same with Diedrich Bader two years later. Maybe Glee has a younger audience than those shows, but it doesn't seem like it's that much younger. And hell, didn't the slutty cheerleaders just make a reference to scissoring each other a couple of weeks ago?

And it's frankly a little mind-boggling that Rocky Horror would even be controversial after 35 years. Somewhere, I'm sure Richard O'Brien is counting his money and having a good chuckle at the fact that it still freaks out TV producers after all this time.

All in all...well, it was fun, the songs were nicely done, and if this introduces some 12-year-olds to Rocky for the first time, good on it. But on the other, the spirit of the work is clearly missing, and, most problematically, the core "It's okay to be different" message becomes "It's okay to be different (as long as you don't do anything more scandalous than walking around in boxers)." (Boxers. They didn't even put Brad in briefs, dammit.) Glee's been pretty gutsy in its positive portrayals of the LGB community up to this point, so it's just weird that it would suddenly get squeamish when the "T" rolled around.

If you'll forgive me an annoying, smug movie review-style closer: the message here seems to be "Don't be it, dream it."

An Overrated Classic

Now, I love me some Grant Morrison. He wrote the quintessential Superman story, he made me revise my "I hate the fucking X-Men" policy, and just look at what he's done with Batman.

But in the mid-1990's, I was more of a Marvel guy, so I never read his run on JLA.

Now, I've been told for years that it's a classic run, and so I finally picked up the first trade the other day. And I have to say...what the fuck is this shit?

Image: Constipated Green Lantern

Yeah, it would be a lot easier to appreciate the spectacle of the seven greatest and most iconic DC superheroes if they didn't look like this:

Image: Mullet Superman, Pointy Batman, Bimbo Wonder Woman, Popeye Flash, Surprised Martian Manhunter, Enraged Green Lantern, Angry Aquaman

Hell, let's take a look at that entire Popeye Flash panel; it's a great "goofy faces" picture in and of itself:

Image: Giant Spitcurl Superman, Grimacing Green Lantern, Martian Manhunter picking up his skirts, Very Surprised Wonder Woman, Popeye Flash

And of course the 1990's art aesthetic didn't just apply to the pencils -- let's see some Photoshop Blur!

Image: Photoshop Blur Abuse!

WHUTT! indeed. And the Photoshop problems don't stop there. It's not really easy to tell onscreen, but I can assure you that on the printed page, there are badly-antialiased fonts and jaggy pixels on backgrounds.

Now, I'm picking on the art a lot here, because it is a constant barrage of pure eye-searing awfulness, but what about the story? Can a brilliantly-written Grant Morrison story redeem truly reprehensible art?

Well, as we all know from New X-Men, the answer is "sometimes". Unfortunately, that doesn't happen here. In fact, I'm not entirely convinced this story was written by Morrison, or even a human being; it reads like it was written by the Justice League Cliché-o-Matic 5000.

New superhero team shows up and promises to save the world?
Image: The Hyperclan pledges to save the world.
Check. They're actually bad guys?
Image: The Hyperclan pledges to bring the world to its knees.
Check. They lose because they underestimate Batman?
Image: Protex dismisses Batman as too fragile to be a threat.
Check. Martian Manhunter is set up as a traitor because he's an alien who doesn't fit in...
Image: Protex recruits J'onn.  Sure he does.
...but it turns out he was a double-agent the whole time and he's still on the JLA's side?
Image: J'onn fakes out the bad guys.
Check and check. (An aside: that's the one artistic touch I really like in the book, is the Martians' shape-shifting depicted as clay crumbling off and reshaping. So kudos for that.)

Overcompensating for the fact that everyone makes fun of Aquaman by constantly showing that no really guys, Aquaman is a total badass!?
Image: AQUAMAN IS HARDCORE.
Check. Kryptonite?
Image: Protex has Kryptonite.
Ch--
Image: THE KRYPTONITE IS A LIE.
Ha, good one, Grant. Almost had me there. But I'm still pretty sure I had a Bingo two clichés ago. ...okay, one more.

Facile explanation for why the JLA doesn't just fix the world like the bad guys said they should?
Image: If you fall they will catch you, they'll be waiting -- time after time

Check. Also, what the hell are they all looking at?

Soooo yeah, a JLA story that would have sent me to the hospital if I'd made it into a drinking game, complete with Liefeld-lite 1990's art atrocities.

My question is, does it get better after that, or has everybody been having fun at my expense and this "classic" run is actually that terrible all the way through? Should I bother picking up any of the rest of it, or just skip to Earth 2? Please advise, Internet.